Game main menu/retry scenes
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@@ -1052,6 +1052,13 @@ void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene,
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} else {
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loadMap(scene, global_vars.mario, filename, global_vars.objects, true,
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MAP_WIDTH);
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for(int i = 0; i < global_vars.objects.size(); i++) {
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for(int j = 0; j < 16; j++) {
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if(global_vars.objects[i][j].hasCharacter() && global_vars.objects[i][j].getCharacterId() == MARIO_ID) {
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global_vars.mario_pos = {i,j};
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}
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}
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}
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}
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// map
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@@ -1368,4 +1375,4 @@ SceneStruct createEditorScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
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mainMenuScene = createEditorMainMenuScene(renderer);
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// fileChoiceScene = createEditorFileChoiceScene(renderer);
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return ret;
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}
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}
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