Game main menu/retry scenes

This commit is contained in:
2022-09-19 22:56:50 +02:00
parent 65edc9e8a0
commit 5201d10e20
8 changed files with 463 additions and 127 deletions
+8 -1
View File
@@ -1052,6 +1052,13 @@ void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene,
} else {
loadMap(scene, global_vars.mario, filename, global_vars.objects, true,
MAP_WIDTH);
for(int i = 0; i < global_vars.objects.size(); i++) {
for(int j = 0; j < 16; j++) {
if(global_vars.objects[i][j].hasCharacter() && global_vars.objects[i][j].getCharacterId() == MARIO_ID) {
global_vars.mario_pos = {i,j};
}
}
}
}
// map
@@ -1368,4 +1375,4 @@ SceneStruct createEditorScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
mainMenuScene = createEditorMainMenuScene(renderer);
// fileChoiceScene = createEditorFileChoiceScene(renderer);
return ret;
}
}