Game main menu/retry scenes

This commit is contained in:
2022-09-19 22:56:50 +02:00
parent 65edc9e8a0
commit 5201d10e20
8 changed files with 463 additions and 127 deletions
+3 -18
View File
@@ -1,15 +1,10 @@
#ifndef EDITOR_MAIN_HPP
#define EDITOR_MAIN_HPP
#ifndef EDITOR_SCENES_HPP
#define EDITOR_SCENES_HPP
#include "../../sdlpp/sdlpp_scene.hpp"
#include "../gui/gui.hpp"
#include <functional>
struct SceneStruct {
std::shared_ptr<SDLPP::Scene> scene;
std::function<void(std::shared_ptr<SDLPP::Scene> &)> doInput;
std::function<void(std::shared_ptr<SDLPP::Scene> &)> additionalRender;
};
#include "shared_scenes.hpp"
extern std::mutex render_mutex;
extern std::vector<SceneStruct> game_scenes;
@@ -22,15 +17,5 @@ SceneStruct
createEditorMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer);
SceneStruct
createEditorFileChoiceScene(std::shared_ptr<SDLPP::Renderer> &renderer);
// TODO move to a shared header
SceneStruct createYesNoScene(std::shared_ptr<SDLPP::Renderer> renderer,
const std::string &text,
std::function<void(bool)> finalizer);
SceneStruct createOkScene(std::shared_ptr<SDLPP::Renderer> renderer,
const std::string &text,
std::function<void()> finalizer);
SceneStruct createLoadScene(std::shared_ptr<SDLPP::Renderer> renderer,
const std::string &path,
std::function<void(const std::string &)> finalizer);
#endif