Game main menu/retry scenes
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#ifndef GAME_SCENES_HPP
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#define GAME_SCENES_HPP
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#include "../../sdlpp/sdlpp_scene.hpp"
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#include "../gui/gui.hpp"
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#include <functional>
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#include "shared_scenes.hpp"
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extern std::mutex render_mutex;
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extern std::vector<SceneStruct> game_scenes;
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SceneStruct createGameMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer, bool include_resume = true);
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SceneStruct createGameRetryScene(std::shared_ptr<SDLPP::Renderer> &renderer);
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#endif
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