Game main menu/retry scenes
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#ifndef SHARED_SCENES_HPP
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#define SHARED_SCENES_HPP
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#include "../../sdlpp/sdlpp_scene.hpp"
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#include <functional>
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struct SceneStruct {
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std::shared_ptr<SDLPP::Scene> scene;
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std::function<void(std::shared_ptr<SDLPP::Scene> &)> doInput;
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std::function<void(std::shared_ptr<SDLPP::Scene> &)> additionalRender;
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};
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SceneStruct createYesNoScene(std::shared_ptr<SDLPP::Renderer> renderer,
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const std::string &text,
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std::function<void(bool)> finalizer);
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SceneStruct createOkScene(std::shared_ptr<SDLPP::Renderer> renderer,
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const std::string &text,
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std::function<void()> finalizer);
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SceneStruct createLoadScene(std::shared_ptr<SDLPP::Renderer> renderer,
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const std::string &path,
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std::function<void(const std::string &)> finalizer,
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bool pop_at_finish = true);
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#endif
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