Mario Editor: add tool highlighting + WSAD controls
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+3
-2
@@ -3,7 +3,7 @@
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#include "blocks.hpp"
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#include "sprites.hpp"
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ToolBox::ToolBox(int x, int y, double start_x, double start_y, std::shared_ptr<SDLPP::Renderer> renderer) : SDLPP::RectangleRender(start_x + x*BLOCK_SIZE, start_y + y*BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer) {
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ToolBox::ToolBox(int x, int y, double start_x, double start_y, std::shared_ptr<SDLPP::Renderer> renderer, bool coliders) : SDLPP::RectangleRender(start_x + x*BLOCK_SIZE, start_y + y*BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer) {
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_x = x;
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_y = y;
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setId(EDITOR_TOOL_ID);
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@@ -11,7 +11,8 @@ ToolBox::ToolBox(int x, int y, double start_x, double start_y, std::shared_ptr<S
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setColor("#FFFFFF88");
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setPermanent();
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setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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addCollision(SDLPP::RectColider(0,0,1,1));
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if(coliders)
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addCollision(SDLPP::RectColider(0,0,1,1));
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}
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SDLPP::Vec2D<int> ToolBox::getIndexes() const {
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