Mario: formatting
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+18
-18
@@ -14,10 +14,10 @@
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#define FILE_VERSION 0x01
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void loadMapV01(std::shared_ptr<SDLPP::Scene> &scene,
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std::shared_ptr<SDLPP::RenderObject> &mario,
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std::ifstream &map_file, std::vector<mapColumnType> &objects,
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bool editor, size_t editor_width,
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std::shared_ptr<SDLPP::Renderer> &renderer);
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std::shared_ptr<SDLPP::RenderObject> &mario,
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std::ifstream &map_file, std::vector<mapColumnType> &objects,
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bool editor, size_t editor_width,
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std::shared_ptr<SDLPP::Renderer> &renderer);
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void loadMap(std::shared_ptr<SDLPP::Scene> &scene,
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std::shared_ptr<SDLPP::RenderObject> mario,
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@@ -96,7 +96,7 @@ MapObject parseBlock(std::ifstream &map_file) {
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modifier_id, modifier_data);
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}
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void loadEmptyMap( std::vector<mapColumnType> &objects, size_t editor_width) {
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void loadEmptyMap(std::vector<mapColumnType> &objects, size_t editor_width) {
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objects.resize(editor_width);
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}
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@@ -106,7 +106,7 @@ void loadMap(std::shared_ptr<SDLPP::Scene> &scene,
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std::shared_ptr<SDLPP::RenderObject> &mario,
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const std::string &file, std::vector<mapColumnType> &objects,
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bool editor, size_t editor_width) {
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if(!FSLib::exists(file)) {
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if (!FSLib::exists(file)) {
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// create empty array large enough for initial editor window
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loadEmptyMap(objects, editor_width);
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return;
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@@ -116,20 +116,21 @@ void loadMap(std::shared_ptr<SDLPP::Scene> &scene,
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map_file.open(file, std::ios::in | std::ios::binary);
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uint16_t version;
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map_file.read((char *)&version, sizeof(uint16_t) / sizeof(char));
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switch(version) {
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case 0x01:
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loadMapV01(scene, mario, map_file, objects, editor, editor_width, renderer);
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break;
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default:
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throw "Invalid file version";
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switch (version) {
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case 0x01:
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loadMapV01(scene, mario, map_file, objects, editor, editor_width,
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renderer);
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break;
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default:
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throw "Invalid file version";
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}
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}
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void loadMapV01(std::shared_ptr<SDLPP::Scene> &scene,
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std::shared_ptr<SDLPP::RenderObject> &mario,
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std::ifstream &map_file, std::vector<mapColumnType> &objects,
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bool editor, size_t editor_width,
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std::shared_ptr<SDLPP::Renderer> &renderer) {
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std::shared_ptr<SDLPP::RenderObject> &mario,
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std::ifstream &map_file, std::vector<mapColumnType> &objects,
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bool editor, size_t editor_width,
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std::shared_ptr<SDLPP::Renderer> &renderer) {
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uint16_t cols;
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map_file.read((char *)&cols, sizeof(uint16_t) / sizeof(char));
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if (editor) {
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@@ -222,14 +223,13 @@ void loadMapV01(std::shared_ptr<SDLPP::Scene> &scene,
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if (editor && objects.size() < editor_width) {
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objects.resize(editor_width);
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}
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}
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// TODO catch exception in calling func
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void saveMap(const std::string &file, std::vector<mapColumnType> &objects) {
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std::ofstream output_file;
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output_file.open(file, std::ios::out | std::ios::binary);
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if(!output_file.is_open()) {
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if (!output_file.is_open()) {
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throw "Could not open file '" + file + "'";
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}
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const uint16_t version = FILE_VERSION;
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