Mario: formatting

This commit is contained in:
2022-07-21 20:17:24 +02:00
parent 6558329547
commit 58fd1a37a8
9 changed files with 373 additions and 302 deletions
+151 -93
View File
@@ -121,12 +121,13 @@ std::mutex render_mutex;
std::vector<moveStruct> arrowInputs{};
std::shared_ptr<SDLPP::Scene> editorScene;
SceneStruct mainMenuScene;
//SceneStruct fileChoiceScene;
// SceneStruct fileChoiceScene;
std::shared_ptr<SDLPP::TextRenderer> global_test_text{};
std::string global_test_text_text{};
void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene, const std::string &filename);
void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene,
const std::string &filename);
void setFlag(uint64_t flag) {
global_vars.flags |= flag;
@@ -138,18 +139,18 @@ bool getFlag(uint64_t flag) {
return global_vars.flags & flag;
}
void saveMapCallback(void */*UNUSED*/, Button */*UNUSED*/) {
void saveMapCallback(void * /*UNUSED*/, Button * /*UNUSED*/) {
std::cout << "SAVING" << std::endl;
// TODO filename
saveMap("test_binary2.bin", global_vars.objects);
}
void loadMapDialogCallback(void */*UNUSED*/, Button */*UNUSED*/) {
void loadMapDialogCallback(void * /*UNUSED*/, Button * /*UNUSED*/) {
std::cout << "LOADING" << std::endl;
setFlag(LOAD_MAP_FLAG);
// TODO filename
/* editorScene->resetScene();
openMapEditor(editorScene, "test_binary.bin");*/
/* editorScene->resetScene();
openMapEditor(editorScene, "test_binary.bin");*/
}
void updateTool() {
@@ -249,14 +250,15 @@ void unsetToolColor() {
setToolColor("#FFFFFF00");
}
void toolMoveUpdateButtons(Button *left, Button *right, int &cur_page, int &max_page, bool canAdd) {
if(cur_page == 0) {
void toolMoveUpdateButtons(Button *left, Button *right, int &cur_page,
int &max_page, bool canAdd) {
if (cur_page == 0) {
left->disable();
} else {
left->enable();
}
if(cur_page != max_page) {
if(canAdd) {
if (cur_page != max_page) {
if (canAdd) {
// TOOD global button config
right->changeText(">");
right->setFontColor("#000000");
@@ -267,7 +269,7 @@ void toolMoveUpdateButtons(Button *left, Button *right, int &cur_page, int &max_
right->enable();
}
} else {
if(canAdd) {
if (canAdd) {
right->changeText("+");
right->setFontColor("#00FF00");
right->setFontOutlineColor("#000000");
@@ -289,19 +291,26 @@ void updateToolSelection(int prev_index, ToolType::Value type) {
cur_page = global_vars.tool.cur_page_tools;
multiplier = 2 * TOOLS_WIDTH;
tool_vec = &global_vars.tools;
toolMoveUpdateButtons(global_vars.tool.button_left_tools.get(), global_vars.tool.button_right_tools.get(), cur_page, global_vars.tool.max_page_tools, false);
toolMoveUpdateButtons(global_vars.tool.button_left_tools.get(),
global_vars.tool.button_right_tools.get(),
cur_page, global_vars.tool.max_page_tools, false);
break;
case ToolType::MOD:
cur_page = global_vars.tool.cur_page_mods;
multiplier = 2 * MOD_WIDTH;
tool_vec = &global_vars.mods;
toolMoveUpdateButtons(global_vars.tool.button_left_mods.get(), global_vars.tool.button_right_mods.get(), cur_page, global_vars.tool.max_page_mods, false);
toolMoveUpdateButtons(global_vars.tool.button_left_mods.get(),
global_vars.tool.button_right_mods.get(),
cur_page, global_vars.tool.max_page_mods, false);
break;
case ToolType::CHARACTER:
cur_page = global_vars.tool.cur_page_characters;
multiplier = 2 * CHARACTER_WIDTH;
tool_vec = &global_vars.characters;
toolMoveUpdateButtons(global_vars.tool.button_left_characters.get(), global_vars.tool.button_right_characters.get(), cur_page, global_vars.tool.max_page_characters, false);
toolMoveUpdateButtons(global_vars.tool.button_left_characters.get(),
global_vars.tool.button_right_characters.get(),
cur_page, global_vars.tool.max_page_characters,
false);
default:
break;
}
@@ -519,7 +528,7 @@ void handleKeyUp(SDL_Keycode key, SDLPP::Scene &scene) {
switch (key) {
case SDLK_ESCAPE:
std::cout << "Eskape" << std::endl;
//setFlag(QUIT_FLAG);
// setFlag(QUIT_FLAG);
game_scenes.push_back(mainMenuScene);
break;
case SDLK_a:
@@ -566,11 +575,12 @@ void getMousePositionFlags(SDLPP::Scene &scene) {
MouseVisitor visitor;
scene.visitCollisions(*mouse, visitor);
if(visitor.getCurButton() != global_vars.mouse.cur_button_index) {
if(global_vars.mouse.cur_button_index != (uint64_t)-1) {
global_vars.buttons[global_vars.mouse.cur_button_index]->unsetHighlight();
if (visitor.getCurButton() != global_vars.mouse.cur_button_index) {
if (global_vars.mouse.cur_button_index != (uint64_t)-1) {
global_vars.buttons[global_vars.mouse.cur_button_index]
->unsetHighlight();
}
if(visitor.getCurButton() != (uint64_t)-1) {
if (visitor.getCurButton() != (uint64_t)-1) {
global_vars.buttons[visitor.getCurButton()]->setHighlight();
}
}
@@ -591,76 +601,89 @@ void getMousePositionFlags(SDLPP::Scene &scene) {
}
}
void toolMoveLeft(Button *left, Button *right, int &cur_page, int &max_page, bool canAdd) {
void toolMoveLeft(Button *left, Button *right, int &cur_page, int &max_page,
bool canAdd) {
cur_page--;
toolMoveUpdateButtons(left, right, cur_page, max_page, canAdd);
}
void toolMoveRight(Button *left, Button *right, int &cur_page, int &max_page, bool canAdd) {
void toolMoveRight(Button *left, Button *right, int &cur_page, int &max_page,
bool canAdd) {
cur_page += 1;
toolMoveUpdateButtons(left, right, cur_page, max_page, canAdd);
}
void moveMapLeft(void *input, Button *caller) {
auto actual_input = static_cast<moveStruct*>(input);
auto actual_input = static_cast<moveStruct *>(input);
actual_input->scene->moveEverything(BLOCK_SIZE, 0);
toolMoveLeft(caller, actual_input->other_button.get(), global_vars.map.cur_page, global_vars.map.max_page, true);
toolMoveLeft(caller, actual_input->other_button.get(),
global_vars.map.cur_page, global_vars.map.max_page, true);
}
void moveMapRight(void *input, Button *caller) {
auto actual_input = static_cast<moveStruct*>(input);
auto actual_input = static_cast<moveStruct *>(input);
if (global_vars.map.cur_page == global_vars.map.max_page) { // add column
global_vars.objects.resize(global_vars.objects.size() + 1);
global_vars.map.max_page++;
}
toolMoveRight(actual_input->other_button.get(), caller, global_vars.map.cur_page, global_vars.map.max_page, true);
toolMoveRight(actual_input->other_button.get(), caller,
global_vars.map.cur_page, global_vars.map.max_page, true);
actual_input->scene->moveEverything(-BLOCK_SIZE, 0);
}
void moveToolsLeftButton(void *input, Button *caller) {
auto actual_input = static_cast<moveStruct*>(input);
toolMoveLeft(caller, actual_input->other_button.get(), global_vars.tool.cur_page_tools, global_vars.tool.max_page_tools, false);
updateToolSelection(global_vars.tool.cur_page_tools + 1,
ToolType::BLOCK);
auto actual_input = static_cast<moveStruct *>(input);
toolMoveLeft(caller, actual_input->other_button.get(),
global_vars.tool.cur_page_tools,
global_vars.tool.max_page_tools, false);
updateToolSelection(global_vars.tool.cur_page_tools + 1, ToolType::BLOCK);
}
void moveToolsRightButton(void *input, Button *caller) {
auto actual_input = static_cast<moveStruct*>(input);
toolMoveRight(actual_input->other_button.get(), caller, global_vars.tool.cur_page_tools, global_vars.tool.max_page_tools, false);
updateToolSelection(global_vars.tool.cur_page_tools - 1,
ToolType::BLOCK);
auto actual_input = static_cast<moveStruct *>(input);
toolMoveRight(actual_input->other_button.get(), caller,
global_vars.tool.cur_page_tools,
global_vars.tool.max_page_tools, false);
updateToolSelection(global_vars.tool.cur_page_tools - 1, ToolType::BLOCK);
}
void moveModsLeft(void *input, Button *caller) {
auto actual_input = static_cast<moveStruct*>(input);
toolMoveLeft(caller, actual_input->other_button.get(), global_vars.tool.cur_page_mods, global_vars.tool.max_page_mods, false);
updateToolSelection(global_vars.tool.cur_page_tools + 1,
ToolType::MOD);
auto actual_input = static_cast<moveStruct *>(input);
toolMoveLeft(caller, actual_input->other_button.get(),
global_vars.tool.cur_page_mods, global_vars.tool.max_page_mods,
false);
updateToolSelection(global_vars.tool.cur_page_tools + 1, ToolType::MOD);
}
void moveModsRight(void *input, Button *caller) {
auto actual_input = static_cast<moveStruct*>(input);
toolMoveRight(actual_input->other_button.get(), caller, global_vars.tool.cur_page_mods, global_vars.tool.max_page_mods, false);
updateToolSelection(global_vars.tool.cur_page_tools - 1,
ToolType::MOD);
auto actual_input = static_cast<moveStruct *>(input);
toolMoveRight(actual_input->other_button.get(), caller,
global_vars.tool.cur_page_mods,
global_vars.tool.max_page_mods, false);
updateToolSelection(global_vars.tool.cur_page_tools - 1, ToolType::MOD);
}
void moveCharsLeft(void *input, Button *caller) {
auto actual_input = static_cast<moveStruct*>(input);
toolMoveLeft(caller, actual_input->other_button.get(), global_vars.tool.cur_page_characters, global_vars.tool.max_page_characters, false);
auto actual_input = static_cast<moveStruct *>(input);
toolMoveLeft(caller, actual_input->other_button.get(),
global_vars.tool.cur_page_characters,
global_vars.tool.max_page_characters, false);
updateToolSelection(global_vars.tool.cur_page_tools + 1,
ToolType::CHARACTER);
}
void moveCharsRight(void *input, Button *caller) {
auto actual_input = static_cast<moveStruct*>(input);
toolMoveRight(actual_input->other_button.get(), caller, global_vars.tool.cur_page_characters, global_vars.tool.max_page_characters, false);
auto actual_input = static_cast<moveStruct *>(input);
toolMoveRight(actual_input->other_button.get(), caller,
global_vars.tool.cur_page_characters,
global_vars.tool.max_page_characters, false);
updateToolSelection(global_vars.tool.cur_page_tools - 1,
ToolType::CHARACTER);
}
void mouseUpAction(uint64_t flags) {
if(MouseVisitor::button(flags)) {
global_vars.buttons[global_vars.mouse.cur_button_index]->performFunction();
if (MouseVisitor::button(flags)) {
global_vars.buttons[global_vars.mouse.cur_button_index]
->performFunction();
}
}
@@ -779,24 +802,28 @@ void pollEvents(std::shared_ptr<SDLPP::Scene> &scene) {
setFlag(QUIT_FLAG);
break;
case SDL_KEYUP:
if(!getFlag(TEXT_INPUT_FLAG)) {
if (!getFlag(TEXT_INPUT_FLAG)) {
handleKeyUp(event.key.keysym.sym, *scene);
} else {
if ( event.key.keysym.sym == SDLK_ESCAPE || event.key.keysym.sym == SDLK_RETURN ) {
if (event.key.keysym.sym == SDLK_ESCAPE ||
event.key.keysym.sym == SDLK_RETURN) {
SDL_StopTextInput();
unsetFlag(TEXT_INPUT_FLAG);
}
}
break;
case SDL_KEYDOWN:
if(getFlag(TEXT_INPUT_FLAG)) {
if( event.key.keysym.sym == SDLK_BACKSPACE && !global_test_text_text.empty() ) {
if (getFlag(TEXT_INPUT_FLAG)) {
if (event.key.keysym.sym == SDLK_BACKSPACE &&
!global_test_text_text.empty()) {
global_test_text_text.pop_back();
setFlag(TEXT_UPDATE_FLAG);
} else if( event.key.keysym.sym == SDLK_c && SDL_GetModState() & KMOD_CTRL ) {
} else if (event.key.keysym.sym == SDLK_c &&
SDL_GetModState() & KMOD_CTRL) {
// handle copy
SDL_SetClipboardText( global_test_text_text.c_str() );
} else if( event.key.keysym.sym == SDLK_v && SDL_GetModState() & KMOD_CTRL ) {
SDL_SetClipboardText(global_test_text_text.c_str());
} else if (event.key.keysym.sym == SDLK_v &&
SDL_GetModState() & KMOD_CTRL) {
// handle paste
global_test_text_text += SDL_GetClipboardText();
setFlag(TEXT_UPDATE_FLAG);
@@ -998,12 +1025,13 @@ void populateWorldType(
scene->addObject(tool_text);
}
void testButtonFunc(void */*UNUSED*/, Button */*UNUSED*/) {
void testButtonFunc(void * /*UNUSED*/, Button * /*UNUSED*/) {
setFlag(TEXT_INPUT_FLAG);
SDL_StartTextInput();
}
void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene, const std::string &filename) {
void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene,
const std::string &filename) {
auto renderer = scene->getRendererShared();
auto font = std::make_shared<SDLPP::Font>("testfont.ttf", 36);
auto font_config = std::make_shared<SDLPP::FontConfiguration>(
@@ -1016,11 +1044,11 @@ void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file
global_vars.current_world_type = LandType::OVERWORLD;
if(filename.empty()) {
if (filename.empty()) {
loadEmptyMap(global_vars.objects, MAP_WIDTH);
} else {
loadMap(scene, global_vars.mario, "test_binary.bin", global_vars.objects,
true, MAP_WIDTH);
loadMap(scene, global_vars.mario, "test_binary.bin",
global_vars.objects, true, MAP_WIDTH);
}
// map
@@ -1064,15 +1092,17 @@ void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file
2, scene);
global_test_text = std::make_shared<SDLPP::TextRenderer>(
0.3, 0.05, BLOCK_SIZE*4, BLOCK_SIZE*2,
renderer, "TEST TEXT", font_config, SDLPP_TEXT_CENTER);
0.3, 0.05, BLOCK_SIZE * 4, BLOCK_SIZE * 2, renderer, "TEST TEXT",
font_config, SDLPP_TEXT_CENTER);
global_test_text->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
global_test_text->setPermanent();
scene->addObject(global_test_text);
global_vars.map.max_page = global_vars.objects.size() - MAP_WIDTH;
// arrowInputs[1] - rightMapInput, arrowInputs[0] - leftMapInput
toolMoveUpdateButtons(arrowInputs[1].other_button.get(), arrowInputs[0].other_button.get(), global_vars.map.cur_page, global_vars.map.max_page, true);
toolMoveUpdateButtons(
arrowInputs[1].other_button.get(), arrowInputs[0].other_button.get(),
global_vars.map.cur_page, global_vars.map.max_page, true);
auto mouse =
std::make_shared<SDLPP::RectangleRender>(0.01, 0.01, 0, 0, renderer);
@@ -1119,7 +1149,7 @@ void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file
updateToolSelection(0, ToolType::CHARACTER);
setToolColor();
for(auto &button : global_vars.buttons) {
for (auto &button : global_vars.buttons) {
scene->addObject(button);
}
@@ -1129,7 +1159,8 @@ void openMapEditor(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file
global_vars.tool.cur_page_characters = 0;
}
std::shared_ptr<SDLPP::Scene> createEditorMainScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
std::shared_ptr<SDLPP::Scene>
createEditorMainScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
auto scene = std::make_shared<SDLPP::Scene>(renderer);
global_vars.tool.max_page_tools =
@@ -1160,7 +1191,8 @@ std::shared_ptr<SDLPP::Scene> createEditorMainScene(std::shared_ptr<SDLPP::Rende
global_vars.buttons.emplace_back(std::make_shared<Button>(
0, 1 - MAP_HEIGHT * BLOCK_SIZE, BLOCK_SIZE, MAP_HEIGHT * BLOCK_SIZE,
renderer, "<", default_button_theme, moveMapLeft, &left_map_input));
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setPermanent();
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
// right map arrow
@@ -1168,23 +1200,29 @@ std::shared_ptr<SDLPP::Scene> createEditorMainScene(std::shared_ptr<SDLPP::Rende
right_map_input.scene = scene;
right_map_input.other_button = global_vars.buttons.back();
global_vars.buttons.emplace_back(std::make_shared<Button>(
(MAP_WIDTH + 1) * BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, BLOCK_SIZE, MAP_HEIGHT * BLOCK_SIZE,
renderer, ">", default_button_theme, moveMapRight, &right_map_input));
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
(MAP_WIDTH + 1) * BLOCK_SIZE, 1 - MAP_HEIGHT * BLOCK_SIZE, BLOCK_SIZE,
MAP_HEIGHT * BLOCK_SIZE, renderer, ">", default_button_theme,
moveMapRight, &right_map_input));
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setPermanent();
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
left_map_input.other_button = global_vars.buttons.back();
// ensure disabled/enabled properly
toolMoveUpdateButtons(right_map_input.other_button.get(), global_vars.buttons.back().get(), global_vars.map.cur_page, global_vars.map.max_page, true);
toolMoveUpdateButtons(
right_map_input.other_button.get(), global_vars.buttons.back().get(),
global_vars.map.cur_page, global_vars.map.max_page, true);
// left tool arrow
auto &left_tool_input = arrowInputs[2];
left_tool_input.scene = scene;
left_tool_input.other_button = nullptr;
global_vars.buttons.emplace_back(std::make_shared<Button>(
(MAP_WIDTH - TOOLS_WIDTH - 1) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
renderer, "<", default_button_theme, moveToolsLeftButton, &left_tool_input));
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
(MAP_WIDTH - TOOLS_WIDTH - 1) * BLOCK_SIZE,
1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, renderer,
"<", default_button_theme, moveToolsLeftButton, &left_tool_input));
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setPermanent();
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
global_vars.tool.button_left_tools = global_vars.buttons.back();
@@ -1193,24 +1231,31 @@ std::shared_ptr<SDLPP::Scene> createEditorMainScene(std::shared_ptr<SDLPP::Rende
right_tool_input.scene = scene;
right_tool_input.other_button = global_vars.buttons.back();
global_vars.buttons.emplace_back(std::make_shared<Button>(
MAP_WIDTH * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
renderer, ">", default_button_theme, moveToolsRightButton, &right_tool_input));
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
MAP_WIDTH * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE,
2 * BLOCK_SIZE, renderer, ">", default_button_theme,
moveToolsRightButton, &right_tool_input));
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setPermanent();
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
left_tool_input.other_button = global_vars.buttons.back();
global_vars.tool.button_right_tools = global_vars.buttons.back();
// ensure disabled/enabled properly
toolMoveUpdateButtons(right_tool_input.other_button.get(), global_vars.buttons.back().get(), global_vars.tool.cur_page_tools, global_vars.tool.max_page_tools, false);
toolMoveUpdateButtons(right_tool_input.other_button.get(),
global_vars.buttons.back().get(),
global_vars.tool.cur_page_tools,
global_vars.tool.max_page_tools, false);
// left mod arrow
auto &left_mod_input = arrowInputs[4];
left_mod_input.scene = scene;
left_mod_input.other_button = nullptr;
global_vars.buttons.emplace_back(std::make_shared<Button>(
4 * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
renderer, "<", default_button_theme, moveModsLeft, &left_mod_input));
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
4 * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE,
2 * BLOCK_SIZE, renderer, "<", default_button_theme, moveModsLeft,
&left_mod_input));
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setPermanent();
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
global_vars.tool.button_left_mods = global_vars.buttons.back();
@@ -1219,24 +1264,30 @@ std::shared_ptr<SDLPP::Scene> createEditorMainScene(std::shared_ptr<SDLPP::Rende
right_mod_input.scene = scene;
right_mod_input.other_button = global_vars.buttons.back();
global_vars.buttons.emplace_back(std::make_shared<Button>(
(MOD_WIDTH + 5) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
renderer, ">", default_button_theme, moveModsRight, &right_mod_input));
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
(MOD_WIDTH + 5) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE,
BLOCK_SIZE, 2 * BLOCK_SIZE, renderer, ">", default_button_theme,
moveModsRight, &right_mod_input));
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setPermanent();
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
left_mod_input.other_button = global_vars.buttons.back();
global_vars.tool.button_right_mods = global_vars.buttons.back();
// ensure disabled/enabled properly
toolMoveUpdateButtons(right_mod_input.other_button.get(), global_vars.buttons.back().get(), global_vars.tool.cur_page_mods, global_vars.tool.max_page_mods, false);
toolMoveUpdateButtons(
right_mod_input.other_button.get(), global_vars.buttons.back().get(),
global_vars.tool.cur_page_mods, global_vars.tool.max_page_mods, false);
// left character arrow
auto &left_character_input = arrowInputs[6];
left_character_input.scene = scene;
left_character_input.other_button = nullptr;
global_vars.buttons.emplace_back(std::make_shared<Button>(
(MOD_WIDTH + 7) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
renderer, "<", default_button_theme, moveCharsLeft, &left_character_input));
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
(MOD_WIDTH + 7) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE,
BLOCK_SIZE, 2 * BLOCK_SIZE, renderer, "<", default_button_theme,
moveCharsLeft, &left_character_input));
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setPermanent();
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
global_vars.tool.button_left_characters = global_vars.buttons.back();
@@ -1245,17 +1296,24 @@ std::shared_ptr<SDLPP::Scene> createEditorMainScene(std::shared_ptr<SDLPP::Rende
right_character_input.scene = scene;
right_character_input.other_button = global_vars.buttons.back();
global_vars.buttons.emplace_back(std::make_shared<Button>(
(MOD_WIDTH + 8 + CHARACTER_WIDTH) * BLOCK_SIZE, 1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE,
renderer, ">", default_button_theme, moveCharsRight, &right_character_input));
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
(MOD_WIDTH + 8 + CHARACTER_WIDTH) * BLOCK_SIZE,
1 - (MAP_HEIGHT + 3) * BLOCK_SIZE, BLOCK_SIZE, 2 * BLOCK_SIZE, renderer,
">", default_button_theme, moveCharsRight, &right_character_input));
global_vars.buttons.back()->setAlignment(SDLPP::OBJ_CENTER,
SDLPP::OBJ_CENTER);
global_vars.buttons.back()->setPermanent();
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
global_vars.tool.button_right_characters = global_vars.buttons.back();
// ensure disabled/enabled properly
toolMoveUpdateButtons(right_character_input.other_button.get(), global_vars.buttons.back().get(), global_vars.tool.cur_page_characters, global_vars.tool.max_page_characters, false);
toolMoveUpdateButtons(right_character_input.other_button.get(),
global_vars.buttons.back().get(),
global_vars.tool.cur_page_characters,
global_vars.tool.max_page_characters, false);
left_character_input.other_button = global_vars.buttons.back();
global_vars.buttons.emplace_back(std::make_shared<Button>(0, 0, 0.2, 0.2, renderer, "Write Button", default_button_theme, testButtonFunc, nullptr));
global_vars.buttons.emplace_back(std::make_shared<Button>(
0, 0, 0.2, 0.2, renderer, "Write Button", default_button_theme,
testButtonFunc, nullptr));
global_vars.buttons.back()->setPermanent();
global_vars.buttons.back()->setButtonIndex(global_vars.buttons.size() - 1);
@@ -1266,7 +1324,7 @@ std::shared_ptr<SDLPP::Scene> createEditorMainScene(std::shared_ptr<SDLPP::Rende
void editorAdditionalRender(std::shared_ptr<SDLPP::Scene> &scene) {
g_quit = getFlag(QUIT_FLAG);
for(auto &button : global_vars.buttons) {
for (auto &button : global_vars.buttons) {
button->update();
}
if (getFlag(UPDATE_FLAG)) {
@@ -1294,6 +1352,6 @@ SceneStruct createEditorScene(std::shared_ptr<SDLPP::Renderer> &renderer) {
editorScene = ret.scene;
mainMenuScene = createEditorMainMenuScene(renderer);
// fileChoiceScene = createEditorFileChoiceScene(renderer);
// fileChoiceScene = createEditorFileChoiceScene(renderer);
return ret;
}