Mario: formatting
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@@ -7,8 +7,8 @@
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struct SceneStruct {
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std::shared_ptr<SDLPP::Scene> scene;
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std::function<void(std::shared_ptr<SDLPP::Scene>&)> doInput;
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std::function<void(std::shared_ptr<SDLPP::Scene>&)> additionalRender;
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std::function<void(std::shared_ptr<SDLPP::Scene> &)> doInput;
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std::function<void(std::shared_ptr<SDLPP::Scene> &)> additionalRender;
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};
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extern std::mutex render_mutex;
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@@ -18,7 +18,9 @@ void saveMapCallback(void *input, Button *caller);
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void loadMapDialogCallback(void *input, Button *caller);
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SceneStruct createEditorScene(std::shared_ptr<SDLPP::Renderer> &renderer);
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SceneStruct createEditorMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer);
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SceneStruct createEditorFileChoiceScene(std::shared_ptr<SDLPP::Renderer> &renderer);
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SceneStruct
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createEditorMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer);
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SceneStruct
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createEditorFileChoiceScene(std::shared_ptr<SDLPP::Renderer> &renderer);
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#endif
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