Basic editor functionality arrived!
Terrible code, must be changed!!!
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@@ -15,5 +15,8 @@ enum BlockType {
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std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, bool collision = false );
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std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, double x, double y, bool collision = false );
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std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, std::shared_ptr<SDLPP::Texture> texture, bool collision = false );
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std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, double x, double y, std::shared_ptr<SDLPP::Texture> texture, bool collision = false );
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std::shared_ptr<SDLPP::RectangleRender> createMario( BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, double x, double y );
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#endif
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