Basic editor functionality arrived!

Terrible code, must be changed!!!
This commit is contained in:
2021-05-01 21:55:43 +02:00
parent 183bd53b66
commit 61e45e89a5
9 changed files with 265 additions and 128 deletions
+82 -109
View File
@@ -5,119 +5,53 @@
#include "blocks.hpp"
#include "objectids.hpp"
uint64_t decodeObject( char obj ) {
switch(obj) {
case 'F':
return FLOOR_ID;
case 'I':
return HILL_INCLINE_ID;
case 'R':
return HILL_DOTS_RIGHT_ID;
case 'G':
return HILL_FILL_ID;
case 'L':
return HILL_DOTS_LEFT_ID;
case 'D':
return HILL_DECLINE_ID;
case 'T':
return HILL_TOP_ID;
case 'q':
return BUSH_LEFT_ID;
case 'w':
return BUSH_MIDDLE_ID;
case 'r':
return BUSH_RIGHT_ID;
case 'a':
return CLOUD_LEFT_BOTTOM_ID;
case 's':
return CLOUD_MIDDLE_BOTTOM_ID;
case 'd':
return CLOUD_RIGHT_BOTTOM_ID;
case 'z':
return CLOUD_LEFT_TOP_ID;
case 'x':
return CLOUD_MIDDLE_TOP_ID;
case 'c':
return CLOUD_RIGHT_TOP_ID;
}
return 0;
}
// TODO move to one function
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::RectangleRender> mario, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer) {
std::fstream mapFile;
mapFile.open(file, std::ios::in);
std::string buffer;
std::getline(mapFile, buffer);
auto cols = std::stoi(buffer);
std::getline(mapFile, buffer);
auto rows = std::stoi(buffer);
std::getline(mapFile, buffer);
auto mario_x = std::stoi(buffer);
std::getline(mapFile, buffer);
auto mario_y = std::stoi(buffer);
auto cur_y = 1 - rows * BLOCK_SIZE;
for(int i = 0; i < rows; i++) {
std::getline(mapFile, buffer);
auto cur_x = -BLOCK_SIZE;
for(int j = 0; j < cols; j++) {
cur_x += BLOCK_SIZE;
if(buffer[j] == ' ')
continue;
auto id = decodeObject(buffer[j]);
std::shared_ptr<SDLPP::RectangleRender> obj = nullptr;
if(id == FLOOR_ID)
obj = createTerrainBlock(id, OVERWORLD, renderer, cur_x, cur_y, true);
else
obj = createTerrainBlock(id, OVERWORLD, renderer, cur_x, cur_y);
std::ifstream map_file;
map_file.open(file, std::ios::in | std::ios::binary);
uint16_t cols;
map_file.read((char*)&cols, sizeof(uint16_t)/sizeof(char));
for(uint16_t i = 0; i < cols; i++) {
for(int j = 0; j < 16; j++) {
uint16_t input_number;
uint8_t additional_data = 0;
uint8_t character_type = 0, character = 0, modifier_type = 0, modifier_data = 0;
map_file.read((char *)&input_number, sizeof(uint16_t)/sizeof(char));
uint8_t type = (input_number & 0xF000)>>12;
uint16_t id = (input_number & 0x0FFF) | BLOCK_PREFIX;
if(type & 0x8) {
map_file.read((char *)&additional_data, sizeof(uint8_t)/sizeof(char));
type &= ~0x8;
if(additional_data & 0x80) {
//modifier
additional_data &= ~0x80;
modifier_type = (additional_data & 0xF0)>>4;
modifier_data = additional_data & 0x0F;
} else {
// character
character_type = (additional_data & 0xF0)>>4;
character = additional_data & 0x0F;
}
}
bool collision = false;
if(id == FLOOR_ID) {
collision = true;
}
// TODO add modifiers to createTerrainBlock
auto obj = createTerrainBlock(id, static_cast<BlockType>(type), renderer, i * BLOCK_SIZE, 1 - (16-j) * BLOCK_SIZE, collision);
if(obj != nullptr)
scene->addObject(obj);
if(character) {
if(character == MARIO_ID) {
mario->setPos(i * BLOCK_SIZE, 1 - (16-j) * BLOCK_SIZE);
}
}
}
cur_y += BLOCK_SIZE;
}
mario->setPos(mario_x * BLOCK_SIZE, 1 - (rows - mario_y) * BLOCK_SIZE);
scene->moveZTop(mario);
}
/*void loadMap(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer, std::vector<std::array<std::pair<uint8_t, uint16_t>,16>> &objects) {
std::fstream mapFile;
mapFile.open(file, std::ios::in);
std::string buffer;
std::getline(mapFile, buffer);
auto cols = std::stoi(buffer);
std::getline(mapFile, buffer);
auto rows = std::stoi(buffer);
std::getline(mapFile, buffer);
auto mario_x = std::stoi(buffer);
std::getline(mapFile, buffer);
auto mario_y = std::stoi(buffer);
auto cur_y = 1 - rows * BLOCK_SIZE;
objects.resize(cols);
for(int i = 0; i < rows; i++) {
std::getline(mapFile, buffer);
auto cur_x = -BLOCK_SIZE;
for(int j = 0; j < cols; j++) {
cur_x += BLOCK_SIZE;
if(buffer[j] == ' ') {
objects[j][i] = {OVERWORLD, 0};
continue;
}
auto id = decodeObject(buffer[j]);
objects[j][i] = {OVERWORLD, id};
std::shared_ptr<SDLPP::RectangleRender> obj = nullptr;
if(id == FLOOR_ID)
obj = createTerrainBlock(id, OVERWORLD, renderer, cur_x, cur_y, true);
else
obj = createTerrainBlock(id, OVERWORLD, renderer, cur_x, cur_y);
if(obj != nullptr)
scene->addObject(obj);
}
cur_y += BLOCK_SIZE;
}
objects[mario_x][mario_y] = {OVERWORLD, MARIO_ID};
}*/
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer, std::vector<std::array<std::pair<uint8_t, uint16_t>,16>> &objects) {
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer, std::vector<std::array<std::tuple<uint8_t, uint16_t, uint8_t, uint8_t, uint8_t, uint8_t>,16>> &objects) {
std::ifstream map_file;
map_file.open(file, std::ios::in | std::ios::binary);
uint16_t cols;
@@ -127,22 +61,45 @@ void loadMap(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file, std:
auto &col = objects[i];
for(int j = 0; j < 16; j++) {
uint16_t input_number;
uint8_t additional_data = 0;
uint8_t character_type = 0, character = 0, modifier_type = 0, modifier_data = 0;
map_file.read((char *)&input_number, sizeof(uint16_t)/sizeof(char));
uint8_t type = (input_number & 0xF000)>>12;
uint16_t id = (input_number & 0x0FFF) | BLOCK_PREFIX;
col[i] = {type, id};
if(type & 0x8) {
map_file.read((char *)&additional_data, sizeof(uint8_t)/sizeof(char));
type &= ~0x8;
if(additional_data & 0x80) {
//modifier
additional_data &= ~0x80;
modifier_type = (additional_data & 0xF0)>>4;
modifier_data = additional_data & 0x0F;
} else {
// character
character_type = (additional_data & 0xF0)>>4;
character = additional_data & 0x0F;
}
}
col[j] = {type, id, character_type, character, modifier_type, modifier_data};
bool collision = false;
if(id == FLOOR_ID) {
collision = true;
}
// TODO add modifiers to createTerrainBlock
auto obj = createTerrainBlock(id, static_cast<BlockType>(type), renderer, i * BLOCK_SIZE, 1 - (16-j) * BLOCK_SIZE, collision);
if(obj != nullptr)
scene->addObject(obj);
if(character) {
if(character == MARIO_ID) {
scene->addObject(createMario(static_cast<BlockType>(character_type), renderer, i * BLOCK_SIZE, 1 - (16-j) * BLOCK_SIZE));
}
}
}
}
}
void saveMap(const std::string &file, std::vector<std::array<std::pair<uint8_t, uint16_t>,16>> &objects) {
// tuple - world object type, object, world character type, character, modifier type, modifier data
void saveMap(const std::string &file, std::vector<std::array<std::tuple<uint8_t, uint16_t, uint8_t, uint8_t, uint8_t, uint8_t>,16>> &objects) {
std::ofstream output_file;
output_file.open(file, std::ios::out | std::ios::binary);
uint16_t cols = objects.size();
@@ -150,10 +107,26 @@ void saveMap(const std::string &file, std::vector<std::array<std::pair<uint8_t,
for(auto &col : objects) {
for(int i = 0; i < 16; i++) {
auto &obj = col[i];
uint16_t wide_type = obj.first;
uint16_t wide_type = std::get<0>(obj);
wide_type = wide_type<<12;
uint16_t write_num = (0x0FFF & obj.second) | wide_type;
uint16_t write_num = (0x0FFF & std::get<1>(obj)) | wide_type;
// 3 becuase character type can be 0 (overworld), 4 because modifier data can be 0 (breakable)
if(std::get<3>(obj) || std::get<4>(obj)) {
write_num |= 0x8000;
}
output_file.write((char*)&write_num, sizeof(uint16_t)/sizeof(char));
uint8_t additional_data = 0;
if(std::get<3>(obj)) {
additional_data |= std::get<2>(obj)<<4;
additional_data |= std::get<3>(obj);
} else if(std::get<4>(obj)) {
additional_data |= std::get<4>(obj)<<4;
additional_data |= 0x80;
additional_data |= std::get<5>(obj);
}
if(additional_data) {
output_file.write((char*)&additional_data, sizeof(uint8_t)/sizeof(char));
}
}
}
output_file.close();