Basic editor functionality arrived!

Terrible code, must be changed!!!
This commit is contained in:
2021-05-01 21:55:43 +02:00
parent 183bd53b66
commit 61e45e89a5
9 changed files with 265 additions and 128 deletions
+2 -2
View File
@@ -5,7 +5,7 @@
#include "../sdlpp/sdlpp_rectrenderer.hpp"
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::RectangleRender> mario, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer);
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer, std::vector<std::array<std::pair<uint8_t, uint16_t>,16>> &objects);
void saveMap(const std::string &file, std::vector<std::array<std::pair<uint8_t, uint16_t>,16>> &objects);
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer, std::vector<std::array<std::tuple<uint8_t, uint16_t, uint8_t, uint8_t, uint8_t, uint8_t>,16>> &objects);
void saveMap(const std::string &file, std::vector<std::array<std::tuple<uint8_t, uint16_t, uint8_t, uint8_t, uint8_t, uint8_t>,16>> &objects);
#endif