Mario: fix modifier deletion
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@@ -93,17 +93,17 @@ void ToolVisitor::visit( const SDLPP::RenderObject &obj ) {
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auto id = obj.getCollisions()[0]->getId();
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switch ( id ) {
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case EDITOR_TERRAIN_ID: {
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const MarioBlock &m_obj = dynamic_cast<const MarioBlock&>(obj);
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const auto &m_obj = dynamic_cast<const MarioBlock&>(obj);
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remove_block = true;
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if ( obj.getId() == source_id &&
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m_obj.getType() == source_type &&
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getVisitorType() == VisitorType::Terrain ) {
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((m_obj.getType() == source_type &&
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getVisitorType() == VisitorType::Terrain) || ( m_obj.getData() == _data && getVisitorType() == VisitorType::Modifier))) {
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add_block = false;
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}
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}
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break;
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case EDITOR_CHARACTER_ID: {
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const MarioBlock &m_obj = dynamic_cast<const MarioBlock&>(obj);
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const auto &m_obj = dynamic_cast<const MarioBlock&>(obj);
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remove_block = true;
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if ( obj.getId() == source_id &&
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m_obj.getType() == source_type &&
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@@ -115,9 +115,9 @@ void ToolVisitor::visit( const SDLPP::RenderObject &obj ) {
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break;
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}
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}
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bool ToolVisitor::addBlock() {
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bool ToolVisitor::addBlock() const {
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return add_block;
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}
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bool ToolVisitor::removeBlock() {
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bool ToolVisitor::removeBlock() const {
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return remove_block;
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}
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