Split sdlpp into smaller files
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#ifndef SDLPP_HPP_RENDERER
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#define SDLPP_HPP_RENDERER
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#include "sdlpp_common.hpp"
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#include "sdlpp_window.hpp"
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#include <iostream>
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namespace SDLPP {
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class Renderer {
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public:
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Renderer() = delete;
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Renderer( Window &window );
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virtual ~Renderer();
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SDL_Renderer *getRendererPtr();
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std::pair< int, int > getDimensions() const;
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int getWidth() const;
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int getHeight() const;
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int getSmallerSide() const;
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int getLargerSide() const;
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void setBlendMode( SDL_BlendMode blendMode );
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void setRenderColiders( bool render );
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bool getRenderColiders();
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void clearRenderer();
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void presentRenderer();
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private:
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SDL_Renderer *renderer = NULL;
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bool render_coliders = false;
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};
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} // end of namespace SDLPP
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#endif
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