Split sdlpp into smaller files
This commit is contained in:
@@ -0,0 +1,98 @@
|
||||
#include "sdlpp_textrenderer.hpp"
|
||||
|
||||
namespace SDLPP {
|
||||
TextRenderer::TextRenderer( double x, double y, double w, double h,
|
||||
std::shared_ptr< Renderer > &r )
|
||||
: RectangleRender( x, y, w, h, r ) {}
|
||||
TextRenderer::TextRenderer( double x, double y, double w, double h,
|
||||
std::shared_ptr< Renderer > &r, Font &font,
|
||||
const std::string &text, const std::string &color,
|
||||
const std::string &outline_color, int outline_size,
|
||||
int flags )
|
||||
: RectangleRender( x, y, w, h, r ) {
|
||||
position_flags = flags;
|
||||
setText( font, text, color, outline_color, outline_size );
|
||||
}
|
||||
void TextRenderer::setText( Font &font, const std::string &text,
|
||||
const std::string &color,
|
||||
const std::string &outline_color,
|
||||
int outline_size ) {
|
||||
_text = text;
|
||||
setTextColor( font, color, outline_color, outline_size );
|
||||
}
|
||||
void TextRenderer::setTextColor( Font &font, const std::string &color,
|
||||
const std::string &outline_color,
|
||||
int outline_size ) {
|
||||
setTexture( font, _text, color, outline_color, outline_size );
|
||||
updateDstRect();
|
||||
}
|
||||
void TextRenderer::changeText( const std::string &text ) {
|
||||
_text = text;
|
||||
}
|
||||
void TextRenderer::setFlags( int flags ) {
|
||||
position_flags = flags;
|
||||
updateDstRect();
|
||||
}
|
||||
void TextRenderer::render() {
|
||||
if ( !getHidden() ) {
|
||||
if ( polygon )
|
||||
polygon->render( *renderer );
|
||||
if ( texture != NULL )
|
||||
SDL_RenderCopy( renderer->getRendererPtr(),
|
||||
texture->getTexturePtr(), NULL, &dst_rect );
|
||||
}
|
||||
if ( hasCollisions() && renderer->getRenderColiders() && !getHidden() ) {
|
||||
for ( const auto &col : getCollisions() )
|
||||
col->render( *renderer, colider_color );
|
||||
}
|
||||
}
|
||||
void TextRenderer::updateSizeAndPosition() {
|
||||
RectangleRender::updateSizeAndPosition();
|
||||
updateDstRect();
|
||||
}
|
||||
std::shared_ptr< RenderObject > TextRenderer::copySelf() {
|
||||
// TODO ACTUALLY copy, don't just copy pointers to textures and whatnot,
|
||||
// create new textures!!!
|
||||
return std::make_shared< TextRenderer >( *this );
|
||||
}
|
||||
|
||||
void TextRenderer::updateDstRect() {
|
||||
if ( !texture )
|
||||
return;
|
||||
int text_width{}, text_height{};
|
||||
SDL_QueryTexture( texture->getTexturePtr(), NULL, NULL, &text_width,
|
||||
&text_height );
|
||||
if ( text_width < rect.w && text_height < rect.h ) {
|
||||
dst_rect.w = text_width;
|
||||
dst_rect.h = text_height;
|
||||
} else {
|
||||
double x_div = static_cast< double >( text_width ) /
|
||||
static_cast< double >( rect.w );
|
||||
double y_div = static_cast< double >( text_height ) /
|
||||
static_cast< double >( rect.h );
|
||||
if ( x_div > y_div ) {
|
||||
dst_rect.w = text_width / x_div;
|
||||
dst_rect.h = text_height / x_div;
|
||||
} else {
|
||||
dst_rect.w = text_width / y_div;
|
||||
dst_rect.h = text_height / y_div;
|
||||
}
|
||||
}
|
||||
if ( !( position_flags & SDLPP_TEXT_LEFT ||
|
||||
position_flags & SDLPP_TEXT_RIGHT ) ) {
|
||||
dst_rect.x = rect.x + ( rect.w - dst_rect.w ) / 2;
|
||||
} else if ( position_flags & SDLPP_TEXT_LEFT ) {
|
||||
dst_rect.x = rect.x;
|
||||
} else if ( position_flags & SDLPP_TEXT_RIGHT ) {
|
||||
dst_rect.x = rect.x + rect.w - dst_rect.w;
|
||||
}
|
||||
if ( !( position_flags & SDLPP_TEXT_TOP ||
|
||||
position_flags & SDLPP_TEXT_BOTTOM ) ) {
|
||||
dst_rect.y = rect.y + ( rect.h - dst_rect.h ) / 2;
|
||||
} else if ( position_flags & SDLPP_TEXT_TOP ) {
|
||||
dst_rect.y = rect.y;
|
||||
} else if ( position_flags & SDLPP_TEXT_BOTTOM ) {
|
||||
dst_rect.y = rect.y + rect.h - dst_rect.h;
|
||||
}
|
||||
}
|
||||
} // namespace SDLPP
|
||||
Reference in New Issue
Block a user