TETRIS: use updated TextRenderer
This commit is contained in:
+25
-21
@@ -91,7 +91,7 @@ void addMainSceneItems( SDLPP::Scene &scene,
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auto tetris = std::make_shared< SDLPP::TextRenderer >(
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0.4, 0, 0.2, 0.1, r, *font, "TETRIS", colors["text"],
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colors["text_out"], 5 );
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colors["text_out"], 0.1 );
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tetris->centerX();
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tetris->setStatic();
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tetris->setId( TEXT_ID );
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@@ -99,7 +99,7 @@ void addMainSceneItems( SDLPP::Scene &scene,
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auto next = std::make_shared< SDLPP::TextRenderer >(
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RIGHT_BORDER + 0.1, 0.35, 0.2, 0.1, r, *font, "NEXT", colors["text"],
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colors["text_out"], 5, SDLPP_TEXT_CENTER );
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colors["text_out"], 0.1, SDLPP_TEXT_CENTER );
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next->centerX();
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next->setStatic();
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next->setId( TEXT_ID );
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@@ -118,7 +118,7 @@ void addMainSceneItems( SDLPP::Scene &scene,
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auto score_text = std::make_shared< SDLPP::TextRenderer >(
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RIGHT_BORDER + 0.1, 0.1, 0.2, 0.1, r, *font, "SCORE", colors["text"],
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colors["text_out"], 5, SDLPP_TEXT_CENTER );
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colors["text_out"], 0.1, SDLPP_TEXT_CENTER );
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score_text->centerX();
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score_text->setStatic();
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score_text->setId( TEXT_ID );
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@@ -126,7 +126,7 @@ void addMainSceneItems( SDLPP::Scene &scene,
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auto score_texture = std::make_shared< SDLPP::TextRenderer >(
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RIGHT_BORDER + 0.1, 0.2, 0.2, 0.1, r, *font, "0", colors["text"],
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colors["text_out"], 5, SDLPP_TEXT_TOP );
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colors["text_out"], 0.1, SDLPP_TEXT_TOP );
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score_texture->centerX();
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score_texture->setStatic();
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score_texture->setId( SCORE_TEXTURE_ID );
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@@ -169,13 +169,13 @@ void addMenuSceneItems( SDLPP::Scene &scene,
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bg->setPermanent( true );
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scene.addObject( bg );
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auto y = std::make_shared< SDLPP::TextRenderer >( 0.25, 0.1, 0.5, 0.3, r );
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y->setText( *font, "PAUSED", colors["text"], colors["text_out"], 5 );
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y->setText( *font, "PAUSED", colors["text"], colors["text_out"], 0.1 );
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y->setId( MENU_TEXT_ID );
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y->centerX();
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scene.addObject( y );
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auto resume =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.46, 0.2, 0.08, r );
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resume->setText( *font, "Resume", colors["text"], colors["text_out"], 5 );
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resume->setText( *font, "Resume", colors["text"], colors["text_out"], 0.1 );
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resume->setColor( colors["menu_item_background"] );
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resume->centerX();
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resume->setId( MENU_ITEM_ID );
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@@ -183,21 +183,21 @@ void addMenuSceneItems( SDLPP::Scene &scene,
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scene.addObject( resume );
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auto options =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.56, 0.2, 0.08, r );
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options->setText( *font, "Options", colors["text"], colors["text_out"], 5 );
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options->setText( *font, "Options", colors["text"], colors["text_out"], 0.1 );
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options->centerX();
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options->setId( MENU_ITEM_ID );
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g_menu_options.push_back( options );
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scene.addObject( options );
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auto restart =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.66, 0.2, 0.08, r );
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restart->setText( *font, "Restart", colors["text"], colors["text_out"], 5 );
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restart->setText( *font, "Restart", colors["text"], colors["text_out"], 0.1 );
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restart->centerX();
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restart->setId( MENU_ITEM_ID );
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g_menu_options.push_back( restart );
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scene.addObject( restart );
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auto quit =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.76, 0.2, 0.08, r );
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quit->setText( *font, "Quit Game", colors["text"], colors["text_out"], 5 );
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quit->setText( *font, "Quit Game", colors["text"], colors["text_out"], 0.1 );
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quit->centerX();
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quit->setId( MENU_ITEM_ID );
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g_menu_options.push_back( quit );
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@@ -213,13 +213,13 @@ void addGameOverSceneItems( SDLPP::Scene &scene,
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bg->setPermanent( true );
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scene.addObject( bg );
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auto y = std::make_shared< SDLPP::TextRenderer >( 0.25, 0.1, 0.5, 0.3, r );
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y->setText( *font, "GAME OVER", colors["text"], colors["text_out"], 5 );
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y->setText( *font, "GAME OVER", colors["text"], colors["text_out"], 0.1 );
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y->setId( 0 );
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y->centerX();
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scene.addObject( y );
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auto restart =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.5, 0.2, 0.1, r );
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restart->setText( *font, "Restart", colors["text"], colors["text_out"], 5 );
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restart->setText( *font, "Restart", colors["text"], colors["text_out"], 0.1 );
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restart->centerX();
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restart->setColor( colors["menu_item_background"] );
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restart->setId( MENU_ITEM_ID );
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@@ -227,7 +227,7 @@ void addGameOverSceneItems( SDLPP::Scene &scene,
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scene.addObject( restart );
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auto quit =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.7, 0.2, 0.1, r );
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quit->setText( *font, "Quit Game", colors["text"], colors["text_out"], 5 );
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quit->setText( *font, "Quit Game", colors["text"], colors["text_out"], 0.1 );
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quit->centerX();
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quit->setId( MENU_ITEM_ID );
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g_game_over_options.push_back( quit );
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@@ -243,39 +243,39 @@ void addOptionsSceneItems( SDLPP::Scene &scene,
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bg->setPermanent( true );
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scene.addObject( bg );
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auto y = std::make_shared< SDLPP::TextRenderer >( 0.25, 0.1, 0.5, 0.3, r );
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y->setText( *font, "OPTIONS", colors["text"], colors["text_out"], 5 );
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y->setText( *font, "OPTIONS", colors["text"], colors["text_out"], 0.1 );
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y->setId( 0 );
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y->centerX();
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scene.addObject( y );
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auto color_scheme =
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std::make_shared< SDLPP::TextRenderer >( 0.35, 0.3, 0.3, 0.09, r );
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std::make_shared< SDLPP::TextRenderer >( 0.18, 0.35, 0.64, 0.09, r );
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color_scheme->setText(
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*font, "Color scheme: " + color_schemes_names[selected_color_scheme],
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colors["text"], colors["text_out"], 5 );
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colors["text"], colors["text_out"], 0.1 );
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color_scheme->centerX();
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color_scheme->setColor( colors["menu_item_background"] );
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color_scheme->setId( MENU_ITEM_ID );
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g_options_options.push_back( color_scheme );
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scene.addObject( color_scheme );
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auto shadow =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.4, 0.2, 0.09, r );
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std::make_shared< SDLPP::TextRenderer >( 0.26, 0.45, 0.48, 0.09, r );
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shadow->setText( *font, "Show shadow: YES", colors["text"],
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colors["text_out"], 5 );
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colors["text_out"], 0.1 );
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shadow->centerX();
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shadow->setId( MENU_ITEM_ID );
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g_options_options.push_back( shadow );
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scene.addObject( shadow );
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auto show3d =
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std::make_shared< SDLPP::TextRenderer >( 0.4, 0.5, 0.2, 0.09, r );
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std::make_shared< SDLPP::TextRenderer >( 0.2, 0.55, 0.6, 0.09, r );
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show3d->setText( *font, "Show block texture: NO", colors["text"],
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colors["text_out"], 5 );
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colors["text_out"], 0.1 );
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show3d->centerX();
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show3d->setId( MENU_ITEM_ID );
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g_options_options.push_back( show3d );
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scene.addObject( show3d );
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auto save =
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std::make_shared< SDLPP::TextRenderer >( 0.45, 0.6, 0.1, 0.09, r );
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save->setText( *font, "SAVE", colors["text"], colors["text_out"], 5 );
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std::make_shared< SDLPP::TextRenderer >( 0.42, 0.65, 0.16, 0.09, r );
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save->setText( *font, "SAVE", colors["text"], colors["text_out"], 0.1 );
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save->centerX();
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save->setId( MENU_ITEM_ID );
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g_options_options.push_back( save );
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@@ -434,6 +434,7 @@ void pollEventsMain( SDLPP::Scene &scene ) {
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if ( event.window.event == SDL_WINDOWEVENT_RESIZED ) {
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for ( auto &x : g_active_scenes )
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x->updateSizeAndPosition();
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g_update_size = true;
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}
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default:
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break;
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@@ -565,6 +566,7 @@ void pollEventsMenu() {
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if ( event.window.event == SDL_WINDOWEVENT_RESIZED ) {
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for ( auto &x : g_active_scenes )
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x->updateSizeAndPosition();
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g_update_size = true;
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}
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default:
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break;
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@@ -635,6 +637,7 @@ void pollEventsGameOver() {
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if ( event.window.event == SDL_WINDOWEVENT_RESIZED ) {
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for ( auto &x : g_active_scenes )
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x->updateSizeAndPosition();
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g_update_size = true;
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}
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default:
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break;
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@@ -782,6 +785,7 @@ void pollEventsOptions() {
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if ( event.window.event == SDL_WINDOWEVENT_RESIZED ) {
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for ( auto &x : g_active_scenes )
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x->updateSizeAndPosition();
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g_update_size = true;
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}
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default:
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break;
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