Mario: check before bouncing
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@@ -4,3 +4,4 @@
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std::shared_ptr< SDLPP::Texture > g_terrain_texture{};
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std::shared_ptr< SDLPP::Texture > g_mario_texture{};
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std::shared_ptr< SDLPP::Texture > g_translucent_terrain_texture{};
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std::shared_ptr< SDLPP::Scene > g_playground{};
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