Mario: check before bouncing
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@@ -6,5 +6,6 @@
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extern std::shared_ptr< SDLPP::Texture > g_terrain_texture;
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extern std::shared_ptr< SDLPP::Texture > g_mario_texture;
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extern std::shared_ptr< SDLPP::Texture > g_translucent_terrain_texture;
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extern std::shared_ptr< SDLPP::Scene > g_playground;
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#endif
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