Mario: check before bouncing
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@@ -166,6 +166,7 @@ int main() {
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renderer, "sprites/terrain.png", MARIO_OVERWORLD_COLORKEY );
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auto scene = std::make_shared< SDLPP::Scene >( renderer );
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g_playground = scene;
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auto bg = std::make_shared< SDLPP::RectangleRender >(
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0, 0, 10, 10, renderer, MARIO_OVERWORLD_COLORKEY, true );
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bg->setPermanent();
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