SDLPP: Renderer/Scene - use Vec2D instead of std::pair
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@@ -37,7 +37,7 @@ public:
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void moveEverything( double x, double y );
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const std::shared_ptr< RenderObject > &leftmost();
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const std::shared_ptr< RenderObject > &rightmost();
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std::pair< int, int > getDimensions() const;
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Vec2D< int > getDimensions() const;
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int getWidth() const;
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int getHeight() const;
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Renderer &getRenderer();
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