SDLPP: Renderer/Scene - use Vec2D instead of std::pair

This commit is contained in:
2021-03-15 14:37:53 +01:00
parent aaae85a932
commit 6ecdb6d90d
4 changed files with 11 additions and 10 deletions
+1 -1
View File
@@ -37,7 +37,7 @@ public:
void moveEverything( double x, double y );
const std::shared_ptr< RenderObject > &leftmost();
const std::shared_ptr< RenderObject > &rightmost();
std::pair< int, int > getDimensions() const;
Vec2D< int > getDimensions() const;
int getWidth() const;
int getHeight() const;
Renderer &getRenderer();