Mario: add bouncing
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@@ -30,6 +30,7 @@ private:
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const int base_gravity_ticks = 1000/60;
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const double gravity_add_jumping = jump_movement/32.0;
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const double gravity_add_falling = jump_movement/(64.0/7.0);
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std::shared_ptr<SDLPP::RectColider> top_collision = nullptr;
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};
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#endif
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