SDLPP: Scene - add visitCollisions function
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@@ -126,7 +126,7 @@ std::vector< std::shared_ptr< RenderObject > > &RenderObject::getColidedWith() {
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void RenderObject::setId( uint64_t input_id ) {
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id = input_id;
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}
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uint64_t RenderObject::getId() {
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uint64_t RenderObject::getId() const {
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return id;
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}
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void RenderObject::setHidden( bool hid ) {
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