SDLPP: Scene - add visitCollisions function
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@@ -73,7 +73,7 @@ public:
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void addColided( std::shared_ptr< RenderObject > &obj );
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std::vector< std::shared_ptr< RenderObject > > &getColidedWith();
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void setId( uint64_t input_id );
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uint64_t getId();
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uint64_t getId() const;
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void setHidden( bool hid );
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bool getHidden() const;
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void destroy();
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