SDLPP: Scene - add visitCollisions function
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@@ -107,6 +107,11 @@ Scene::getCollisions( RenderObject &r ) {
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}
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return ret;
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}
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void Scene::visitCollisions( RenderObject &r, Visitor &v ) {
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for(auto &collision : getCollisions(r)) {
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collision->visit(v);
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}
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}
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std::vector< std::shared_ptr< RenderObject > >
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Scene::getCollisions( RenderObject &r,
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const std::unordered_set< int > &objectIDs ) {
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