Fix possible segfault
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+3
-4
@@ -107,12 +107,11 @@ int main() {
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g_update_colors = false;
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}
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g_main_scene->renderScene();
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renderer->clearRenderer();
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for(auto &x : g_active_scenes) {
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if(x != g_main_scene)
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x->renderScene(false);
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x->renderScene(false);
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}
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g_main_scene->presentScene();
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renderer->presentRenderer();
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g_wait_for_anim = false;
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frames++;
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if ( SDL_GetTicks() - base >= 1000 ) {
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