Tetris: add block texture
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@@ -17,6 +17,7 @@ std::map<std::string, std::map<std::string, std::string>> color_schemes = {
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{"piece_Z_left", "#FFFFFF"},
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{"piece_Z_left_out", "#AAAAAA"},
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{"shadow", "#AAAAAAAA"},
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{"shadow_out", "#888888"},
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{"background", "#222222"},
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{"line", "#888888"},
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{"barrier", "#AA0000"},
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@@ -41,6 +42,7 @@ std::map<std::string, std::map<std::string, std::string>> color_schemes = {
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{"piece_Z_left", "#a89984"},
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{"piece_Z_left_out", "#ebdbb2"},
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{"shadow", "#bdae9380"},
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{"shadow_out", "#fbf1c7"},
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{"background", "#282828"},
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{"line", "#fbf1c7"},
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{"barrier", "#d65d0e"},
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@@ -65,6 +67,7 @@ std::map<std::string, std::map<std::string, std::string>> color_schemes = {
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{"piece_Z_left", "#7c6f64"},
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{"piece_Z_left_out", "#3c3836"},
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{"shadow", "#665c5480"},
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{"shadow_out", "#282828"},
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{"background", "#d5c4a1"},
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{"line", "#282828"},
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{"barrier", "#d65d0e"},
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@@ -89,6 +92,7 @@ std::map<std::string, std::map<std::string, std::string>> color_schemes = {
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{"piece_Z_left", "#FFFFFF"},
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{"piece_Z_left_out", "#000000"},
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{"shadow", "#FFFFFF80"},
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{"shadow_out", "#FFFFFF"},
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{"background", "#000000"},
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{"line", "#FFFFFF"},
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{"barrier", "#FFFFFF"},
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@@ -101,3 +105,4 @@ std::map<std::string, std::map<std::string, std::string>> color_schemes = {
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std::vector<std::string> color_schemes_names = { "default", "gruvbox_dark", "gruvbox_light", "blackandwhite" };
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long unsigned int selected_color_scheme = 0;
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bool g_show_shadow = true;
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bool g_show_3d = false;
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