Tetris: add block texture
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@@ -34,6 +34,7 @@
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#define PIECE_LINE 4
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#define PIECE_L_LEFT 5
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#define PIECE_Z_LEFT 6
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#define PIECE_SHADOW 7
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#define TICKS_TILL_FALL 500
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#define TICKS_TILL_DESCEND 50
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@@ -58,5 +59,6 @@ extern std::map<std::string, std::map<std::string, std::string>> color_schemes;
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extern std::vector<std::string> color_schemes_names;
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extern long unsigned int selected_color_scheme;
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extern bool g_show_shadow;
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extern bool g_show_3d;
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#endif
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