Tetris: add block texture
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@@ -381,7 +381,7 @@ tetrisZLeft( std::shared_ptr< SDLPP::Renderer > renderer,
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}
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void updateColors() {
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for(auto &x : g_main_scene->getObjects({BRICK_ID})) {
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for(auto &x : g_main_scene->getObjects({BRICK_ID, SHADOW_ID})) {
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x->specialAction(PIECE_ACTION_UPDATE_COLOR);
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}
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for(auto &x : g_main_scene->getObjects({BARRIER_ID})) {
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