Tetris: add block texture
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@@ -7,11 +7,8 @@ int g_ticks_till_descend = TICKS_TILL_DESCEND;
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int g_ticks_till_movement = TICKS_TILL_MOVE;
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int g_menu_select = 0;
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int g_menu_max = 3;
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int g_game_over_select = 0;
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int g_game_over_max = 1;
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int g_options_select = 0;
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int g_options_max = 2;
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std::vector< std::shared_ptr< SDLPP::RectangleRender > > g_menu_options{};
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std::vector< std::shared_ptr< SDLPP::RectangleRender > > g_game_over_options{};
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std::vector< std::shared_ptr< SDLPP::RectangleRender > > g_options_options{};
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