SDLPP: slight code cleanup
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@@ -16,7 +16,7 @@ class SDLPPSCOPE Scene {
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public:
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Scene( std::shared_ptr< Renderer > &r );
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void addObject( const std::shared_ptr< RenderObject > &obj );
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void setZIndex( const std::shared_ptr< RenderObject > &obj, int index );
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void setZIndex( const std::shared_ptr< RenderObject > &obj, uint64_t index );
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void moveDownZ( const std::shared_ptr< RenderObject > &obj );
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void moveUpZ( const std::shared_ptr< RenderObject > &obj );
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void moveZ( const std::shared_ptr< RenderObject > &obj, int addition );
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