Mario: add mushroom block
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@@ -0,0 +1,51 @@
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#include "mushroomblock.hpp"
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#include "../sprites.hpp"
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#include "../global_vars.hpp"
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#include "../objectids.hpp"
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#include "../visitors/mushroom_visitor.hpp"
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MushroomBlock::MushroomBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer ) : MarioBlock(x, y, renderer, g_terrain_texture, MUSHROOM_SRC, true, true) {
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setHidden(true);
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ensureCollision();
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setId(MUSHROOM_ID);
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auto bottom_detect = SDLPP::RectColider( 0.2, 1, 0.6, 0, MARIO_FLOOR_DETECT );
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bottom_detect.setColor("#FF0000");
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bottom_detect.setOutlineColor("#FF0000");
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bottom_detect.setMinHeight(1);
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addCollision(bottom_detect);
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addCollision(
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SDLPP::RectColider( 0, 0.25, 0.1, 0.6, MARIO_LEFT_SIDE_DETECT ) );
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addCollision(
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SDLPP::RectColider( 0.9, 0.25, 0.1, 0.6, MARIO_RIGHT_SIDE_DETECT ) );
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}
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void MushroomBlock::custom_move(int ticks) {
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if(_parent != nullptr && !_parent->isBouncing() && !isTraveling()) {
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setHidden(false);
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travelToPos(_parent->getPos() - SDLPP::Vec2D<double>(0, BLOCK_SIZE));
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_parent = nullptr;
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} else if(_parent == nullptr && !isTraveling() && !_started_movement) {
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_started_movement = true;
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setMovement(movementSpeed/2, 0);
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}
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gravity(ticks);
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MarioBlock::custom_move(ticks);
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}
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void MushroomBlock::setParent(MarioBlock *parent) {
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_parent = parent;
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}
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void MushroomBlock::handleVisitor(SDLPP::Visitor &visitor) {
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if(!_started_movement) {
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return;
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}
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auto &m_visitor = dynamic_cast<MushroomVisitor&>(visitor);
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setOnGround(m_visitor.isOnGround());
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if(!m_visitor.canGoLeft() || !m_visitor.canGoRight()) {
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setMovement(-getMovement().getX(), getMovement().getY());
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}
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if(m_visitor.getDeath()) {
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destroy();
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}
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}
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