Mario: add mushroom block
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@@ -0,0 +1,17 @@
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#ifndef MUSHROOM_BLOCK_HPP
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#define MUSHROOM_BLOCK_HPP
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#include "../blocks.hpp"
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class MushroomBlock : public MarioBlock {
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public:
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MushroomBlock( int x, int y, std::shared_ptr< SDLPP::Renderer > &renderer );
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void custom_move(int ticks) override;
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void setParent(MarioBlock *parent);
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void handleVisitor(SDLPP::Visitor &visitor) override;
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private:
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MarioBlock *_parent = nullptr;
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bool _started_movement = false;
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};
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#endif
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