Mario: Fireball works
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#ifndef FIREBALL_HPP
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#define FIREBALL_HPP
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#include "../blocks.hpp"
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class Fireball : public MarioBlock {
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public:
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Fireball(int x, int y, std::shared_ptr<SDLPP::Renderer> &renderer);
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void custom_move(int ticks) override;
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void handleVisitor(SDLPP::Visitor &visitor) override;
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void setMovementDir(bool left);
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private:
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double jump_movement;
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bool jumping = false;
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long ticks_till_death = 3100;
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};
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#endif
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