Mario: Fireball works
This commit is contained in:
@@ -5,6 +5,7 @@ std::shared_ptr<SDLPP::Texture> g_terrain_texture{};
|
||||
std::shared_ptr<SDLPP::Texture> g_mario_texture{};
|
||||
std::shared_ptr<SDLPP::Texture> g_mod_texture{};
|
||||
std::shared_ptr<SDLPP::Texture> g_enemies_texture{};
|
||||
std::shared_ptr<SDLPP::Texture> g_items_texture{};
|
||||
std::shared_ptr<SDLPP::Texture> g_translucent_terrain_texture{};
|
||||
std::shared_ptr<SDLPP::Texture> g_translucent_mod_texture{};
|
||||
std::shared_ptr<SDLPP::Texture> g_translucent_enemies_texture;
|
||||
|
||||
Reference in New Issue
Block a user