Mario: Fireball works
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+8
-4
@@ -2,6 +2,7 @@
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#include "../sdlpp/sdlpp_rectrenderer.hpp"
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#include <array>
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#include <fstream>
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#include "mario.hpp"
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#include "sprites.hpp"
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#include "blocks.hpp"
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#include "objectids.hpp"
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@@ -188,10 +189,13 @@ void loadMapV01(std::shared_ptr<SDLPP::Scene> &scene,
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if (block.hasCharacter()) {
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if (block.getCharacterId() == MARIO_ID) {
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if (editor) {
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scene->addObject(createMario(block.getCharacterType(),
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renderer, i, j, true));
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mario =
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scene->getObject(scene->getObjects().size() - 1);
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auto mario2 = createMario(block.getCharacterType(),
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renderer, i, j, true);
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scene->addObject(mario2);
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#ifndef EDITOR
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std::dynamic_pointer_cast<Mario>(mario2)->setAddObjFunc(std::dynamic_pointer_cast<Mario>(mario)->getAddObjFunc());
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#endif
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mario = mario2;
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} else {
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mario->setPos(i * BLOCK_SIZE,
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1 - (16 - j) * BLOCK_SIZE);
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