Mario: Fireball works
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@@ -17,6 +17,9 @@ public:
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bool isDead() const {
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return death;
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}
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bool instantDeath() const {
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return instant_death;
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}
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void setFromId(uint64_t id) override {
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from = id;
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}
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@@ -54,6 +57,7 @@ private:
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double groundY = 0;
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uint64_t _type{};
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bool death = false;
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bool instant_death = false;
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uint64_t from = -1;
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bool left = false;
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bool right = false;
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