Mario: use object alignment
This commit is contained in:
@@ -4,7 +4,6 @@
|
||||
|
||||
void MarioVisitor::visit( const SDLPP::RenderObject &obj ) {
|
||||
auto id = obj.getId();
|
||||
std::cout << from << std::endl;
|
||||
switch ( id ) {
|
||||
case FLOOR_OVERWORLD_ID:
|
||||
if ( from == MARIO_FLOOR_DETECT )
|
||||
|
||||
Reference in New Issue
Block a user