Mario editor: formatting
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+91
-68
@@ -7,126 +7,149 @@
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#include "objectids.hpp"
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// TODO move to one function
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void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::RectangleRender> mario, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer) {
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void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
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std::shared_ptr< SDLPP::RectangleRender > mario,
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const std::string &file,
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std::shared_ptr< SDLPP::Renderer > &renderer ) {
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std::ifstream map_file;
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map_file.open(file, std::ios::in | std::ios::binary);
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map_file.open( file, std::ios::in | std::ios::binary );
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uint16_t cols;
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map_file.read((char*)&cols, sizeof(uint16_t)/sizeof(char));
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for(uint16_t i = 0; i < cols; i++) {
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for(int j = 0; j < 16; j++) {
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map_file.read( ( char * )&cols, sizeof( uint16_t ) / sizeof( char ) );
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for ( uint16_t i = 0; i < cols; i++ ) {
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for ( int j = 0; j < 16; j++ ) {
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uint16_t input_number;
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uint8_t additional_data = 0;
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uint8_t character_type = 0, character = 0, modifier_type = 0, modifier_data = 0;
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map_file.read((char *)&input_number, sizeof(uint16_t)/sizeof(char));
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uint8_t type = (input_number & 0xF000)>>12;
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uint16_t id = (input_number & 0x0FFF) | BLOCK_PREFIX;
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if(type & 0x8) {
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map_file.read((char *)&additional_data, sizeof(uint8_t)/sizeof(char));
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uint8_t character_type = 0, character = 0, modifier_type = 0,
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modifier_data = 0;
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map_file.read( ( char * )&input_number,
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sizeof( uint16_t ) / sizeof( char ) );
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uint8_t type = ( input_number & 0xF000 ) >> 12;
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uint16_t id = ( input_number & 0x0FFF ) | BLOCK_PREFIX;
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if ( type & 0x8 ) {
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map_file.read( ( char * )&additional_data,
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sizeof( uint8_t ) / sizeof( char ) );
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type &= ~0x8;
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if(additional_data & 0x80) {
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//modifier
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if ( additional_data & 0x80 ) {
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// modifier
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additional_data &= ~0x80;
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modifier_type = (additional_data & 0xF0)>>4;
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modifier_type = ( additional_data & 0xF0 ) >> 4;
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modifier_data = additional_data & 0x0F;
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} else {
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// character
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character_type = (additional_data & 0xF0)>>4;
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character_type = ( additional_data & 0xF0 ) >> 4;
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character = additional_data & 0x0F;
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}
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}
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bool collision = false;
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if(id == FLOOR_ID) {
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if ( id == FLOOR_ID ) {
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collision = true;
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}
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// TODO add modifiers to createTerrainBlock
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auto obj = createTerrainBlock(id, static_cast<LandType::Value>(type), renderer, i, j, collision);
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if(obj != nullptr)
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scene->addObject(obj);
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if(character) {
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if(character == MARIO_ID) {
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mario->setPos(i * BLOCK_SIZE, 1 - (16-j) * BLOCK_SIZE);
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auto obj =
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createTerrainBlock( id, static_cast< LandType::Value >( type ),
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renderer, i, j, collision );
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if ( obj != nullptr )
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scene->addObject( obj );
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if ( character ) {
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if ( character == MARIO_ID ) {
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mario->setPos( i * BLOCK_SIZE,
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1 - ( 16 - j ) * BLOCK_SIZE );
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}
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}
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}
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}
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scene->moveZTop(mario);
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scene->moveZTop( mario );
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}
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// editor loader
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void loadMap(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer, std::vector<mapColumnType> &objects) {
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void loadMap( std::shared_ptr< SDLPP::Scene > &scene, const std::string &file,
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std::shared_ptr< SDLPP::Renderer > &renderer,
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std::vector< mapColumnType > &objects ) {
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std::ifstream map_file;
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map_file.open(file, std::ios::in | std::ios::binary);
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map_file.open( file, std::ios::in | std::ios::binary );
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uint16_t cols;
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map_file.read((char*)&cols, sizeof(uint16_t)/sizeof(char));
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objects.resize(cols);
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for(uint16_t i = 0; i < cols; i++) {
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map_file.read( ( char * )&cols, sizeof( uint16_t ) / sizeof( char ) );
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objects.resize( cols );
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for ( uint16_t i = 0; i < cols; i++ ) {
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auto &col = objects[i];
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for(int j = 0; j < 16; j++) {
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for ( int j = 0; j < 16; j++ ) {
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uint16_t input_number;
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uint8_t additional_data = 0;
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uint8_t character_type = 0, character = 0, modifier_type = 0, modifier_data = 0;
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map_file.read((char *)&input_number, sizeof(uint16_t)/sizeof(char));
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uint8_t type = (input_number & 0xF000)>>12;
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uint16_t id = (input_number & 0x0FFF) | BLOCK_PREFIX;
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if(type & 0x8) {
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map_file.read((char *)&additional_data, sizeof(uint8_t)/sizeof(char));
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uint8_t character_type = 0, character = 0, modifier_type = 0,
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modifier_data = 0;
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map_file.read( ( char * )&input_number,
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sizeof( uint16_t ) / sizeof( char ) );
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uint8_t type = ( input_number & 0xF000 ) >> 12;
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uint16_t id = ( input_number & 0x0FFF ) | BLOCK_PREFIX;
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if ( type & 0x8 ) {
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map_file.read( ( char * )&additional_data,
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sizeof( uint8_t ) / sizeof( char ) );
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type &= ~0x8;
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if(additional_data & 0x80) {
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//modifier
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if ( additional_data & 0x80 ) {
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// modifier
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additional_data &= ~0x80;
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modifier_type = (additional_data & 0xF0)>>4;
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modifier_type = ( additional_data & 0xF0 ) >> 4;
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modifier_data = additional_data & 0x0F;
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} else {
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// character
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character_type = (additional_data & 0xF0)>>4;
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character_type = ( additional_data & 0xF0 ) >> 4;
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character = additional_data & 0x0F;
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}
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}
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col[j] = {type, id, character_type, character, modifier_type, modifier_data};
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col[j] = { type, id, character_type, character,
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modifier_type, modifier_data };
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// TODO add modifiers to createTerrainBlock
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auto obj = createTerrainBlock(id, static_cast<LandType::Value>(type), renderer, i, j, true);
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obj->getCollisions()[0]->setId(EDITOR_TERRAIN_ID);
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scene->addObject(obj);
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if(character) {
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if(character == MARIO_ID) {
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scene->addObject(createMario(static_cast<LandType::Value>(character_type), renderer, i, j));
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auto obj =
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createTerrainBlock( id, static_cast< LandType::Value >( type ),
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renderer, i, j, true );
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obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
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scene->addObject( obj );
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if ( character ) {
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if ( character == MARIO_ID ) {
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scene->addObject( createMario(
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static_cast< LandType::Value >( character_type ),
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renderer, i, j ) );
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}
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}
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}
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}
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if(objects.size() < 18) {
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objects.resize(18);
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if ( objects.size() < 18 ) {
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objects.resize( 18 );
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}
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}
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// tuple - world object type, object, world character type, character, modifier type, modifier data
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void saveMap(const std::string &file, std::vector<mapColumnType> &objects) {
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// tuple - world object type, object, world character type, character, modifier
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// type, modifier data
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void saveMap( const std::string &file, std::vector< mapColumnType > &objects ) {
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std::ofstream output_file;
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output_file.open(file, std::ios::out | std::ios::binary);
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output_file.open( file, std::ios::out | std::ios::binary );
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uint16_t cols = objects.size();
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output_file.write((char*)&cols, sizeof(uint16_t)/sizeof(char));
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for(auto &col : objects) {
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for(int i = 0; i < 16; i++) {
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output_file.write( ( char * )&cols, sizeof( uint16_t ) / sizeof( char ) );
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for ( auto &col : objects ) {
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for ( int i = 0; i < 16; i++ ) {
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auto &obj = col[i];
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uint16_t wide_type = std::get<0>(obj);
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wide_type = wide_type<<12;
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uint16_t write_num = (0x0FFF & std::get<1>(obj)) | wide_type;
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// 3 becuase character type can be 0 (overworld), 4 because modifier data can be 0 (breakable)
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if(std::get<3>(obj) || std::get<4>(obj)) {
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uint16_t wide_type = std::get< 0 >( obj );
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wide_type = wide_type << 12;
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uint16_t write_num = ( 0x0FFF & std::get< 1 >( obj ) ) | wide_type;
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// 3 becuase character type can be 0 (overworld), 4 because modifier
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// data can be 0 (breakable)
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if ( std::get< 3 >( obj ) || std::get< 4 >( obj ) ) {
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write_num |= 0x8000;
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}
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output_file.write((char*)&write_num, sizeof(uint16_t)/sizeof(char));
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output_file.write( ( char * )&write_num,
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sizeof( uint16_t ) / sizeof( char ) );
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uint8_t additional_data = 0;
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if(std::get<3>(obj)) {
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additional_data |= std::get<2>(obj)<<4;
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additional_data |= std::get<3>(obj);
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} else if(std::get<4>(obj)) {
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additional_data |= std::get<4>(obj)<<4;
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if ( std::get< 3 >( obj ) ) {
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additional_data |= std::get< 2 >( obj ) << 4;
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additional_data |= std::get< 3 >( obj );
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} else if ( std::get< 4 >( obj ) ) {
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additional_data |= std::get< 4 >( obj ) << 4;
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additional_data |= 0x80;
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additional_data |= std::get<5>(obj);
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additional_data |= std::get< 5 >( obj );
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}
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if(additional_data) {
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output_file.write((char*)&additional_data, sizeof(uint8_t)/sizeof(char));
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if ( additional_data ) {
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output_file.write( ( char * )&additional_data,
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sizeof( uint8_t ) / sizeof( char ) );
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}
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}
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}
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