Mario editor: formatting

This commit is contained in:
2021-05-09 00:46:10 +02:00
parent b54ba5034c
commit 83cda5f860
8 changed files with 595 additions and 458 deletions
+91 -68
View File
@@ -7,126 +7,149 @@
#include "objectids.hpp"
// TODO move to one function
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, std::shared_ptr<SDLPP::RectangleRender> mario, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer) {
void loadMap( std::shared_ptr< SDLPP::Scene > &scene,
std::shared_ptr< SDLPP::RectangleRender > mario,
const std::string &file,
std::shared_ptr< SDLPP::Renderer > &renderer ) {
std::ifstream map_file;
map_file.open(file, std::ios::in | std::ios::binary);
map_file.open( file, std::ios::in | std::ios::binary );
uint16_t cols;
map_file.read((char*)&cols, sizeof(uint16_t)/sizeof(char));
for(uint16_t i = 0; i < cols; i++) {
for(int j = 0; j < 16; j++) {
map_file.read( ( char * )&cols, sizeof( uint16_t ) / sizeof( char ) );
for ( uint16_t i = 0; i < cols; i++ ) {
for ( int j = 0; j < 16; j++ ) {
uint16_t input_number;
uint8_t additional_data = 0;
uint8_t character_type = 0, character = 0, modifier_type = 0, modifier_data = 0;
map_file.read((char *)&input_number, sizeof(uint16_t)/sizeof(char));
uint8_t type = (input_number & 0xF000)>>12;
uint16_t id = (input_number & 0x0FFF) | BLOCK_PREFIX;
if(type & 0x8) {
map_file.read((char *)&additional_data, sizeof(uint8_t)/sizeof(char));
uint8_t character_type = 0, character = 0, modifier_type = 0,
modifier_data = 0;
map_file.read( ( char * )&input_number,
sizeof( uint16_t ) / sizeof( char ) );
uint8_t type = ( input_number & 0xF000 ) >> 12;
uint16_t id = ( input_number & 0x0FFF ) | BLOCK_PREFIX;
if ( type & 0x8 ) {
map_file.read( ( char * )&additional_data,
sizeof( uint8_t ) / sizeof( char ) );
type &= ~0x8;
if(additional_data & 0x80) {
//modifier
if ( additional_data & 0x80 ) {
// modifier
additional_data &= ~0x80;
modifier_type = (additional_data & 0xF0)>>4;
modifier_type = ( additional_data & 0xF0 ) >> 4;
modifier_data = additional_data & 0x0F;
} else {
// character
character_type = (additional_data & 0xF0)>>4;
character_type = ( additional_data & 0xF0 ) >> 4;
character = additional_data & 0x0F;
}
}
bool collision = false;
if(id == FLOOR_ID) {
if ( id == FLOOR_ID ) {
collision = true;
}
// TODO add modifiers to createTerrainBlock
auto obj = createTerrainBlock(id, static_cast<LandType::Value>(type), renderer, i, j, collision);
if(obj != nullptr)
scene->addObject(obj);
if(character) {
if(character == MARIO_ID) {
mario->setPos(i * BLOCK_SIZE, 1 - (16-j) * BLOCK_SIZE);
auto obj =
createTerrainBlock( id, static_cast< LandType::Value >( type ),
renderer, i, j, collision );
if ( obj != nullptr )
scene->addObject( obj );
if ( character ) {
if ( character == MARIO_ID ) {
mario->setPos( i * BLOCK_SIZE,
1 - ( 16 - j ) * BLOCK_SIZE );
}
}
}
}
scene->moveZTop(mario);
scene->moveZTop( mario );
}
// editor loader
void loadMap(std::shared_ptr<SDLPP::Scene> &scene, const std::string &file, std::shared_ptr<SDLPP::Renderer> &renderer, std::vector<mapColumnType> &objects) {
void loadMap( std::shared_ptr< SDLPP::Scene > &scene, const std::string &file,
std::shared_ptr< SDLPP::Renderer > &renderer,
std::vector< mapColumnType > &objects ) {
std::ifstream map_file;
map_file.open(file, std::ios::in | std::ios::binary);
map_file.open( file, std::ios::in | std::ios::binary );
uint16_t cols;
map_file.read((char*)&cols, sizeof(uint16_t)/sizeof(char));
objects.resize(cols);
for(uint16_t i = 0; i < cols; i++) {
map_file.read( ( char * )&cols, sizeof( uint16_t ) / sizeof( char ) );
objects.resize( cols );
for ( uint16_t i = 0; i < cols; i++ ) {
auto &col = objects[i];
for(int j = 0; j < 16; j++) {
for ( int j = 0; j < 16; j++ ) {
uint16_t input_number;
uint8_t additional_data = 0;
uint8_t character_type = 0, character = 0, modifier_type = 0, modifier_data = 0;
map_file.read((char *)&input_number, sizeof(uint16_t)/sizeof(char));
uint8_t type = (input_number & 0xF000)>>12;
uint16_t id = (input_number & 0x0FFF) | BLOCK_PREFIX;
if(type & 0x8) {
map_file.read((char *)&additional_data, sizeof(uint8_t)/sizeof(char));
uint8_t character_type = 0, character = 0, modifier_type = 0,
modifier_data = 0;
map_file.read( ( char * )&input_number,
sizeof( uint16_t ) / sizeof( char ) );
uint8_t type = ( input_number & 0xF000 ) >> 12;
uint16_t id = ( input_number & 0x0FFF ) | BLOCK_PREFIX;
if ( type & 0x8 ) {
map_file.read( ( char * )&additional_data,
sizeof( uint8_t ) / sizeof( char ) );
type &= ~0x8;
if(additional_data & 0x80) {
//modifier
if ( additional_data & 0x80 ) {
// modifier
additional_data &= ~0x80;
modifier_type = (additional_data & 0xF0)>>4;
modifier_type = ( additional_data & 0xF0 ) >> 4;
modifier_data = additional_data & 0x0F;
} else {
// character
character_type = (additional_data & 0xF0)>>4;
character_type = ( additional_data & 0xF0 ) >> 4;
character = additional_data & 0x0F;
}
}
col[j] = {type, id, character_type, character, modifier_type, modifier_data};
col[j] = { type, id, character_type, character,
modifier_type, modifier_data };
// TODO add modifiers to createTerrainBlock
auto obj = createTerrainBlock(id, static_cast<LandType::Value>(type), renderer, i, j, true);
obj->getCollisions()[0]->setId(EDITOR_TERRAIN_ID);
scene->addObject(obj);
if(character) {
if(character == MARIO_ID) {
scene->addObject(createMario(static_cast<LandType::Value>(character_type), renderer, i, j));
auto obj =
createTerrainBlock( id, static_cast< LandType::Value >( type ),
renderer, i, j, true );
obj->getCollisions()[0]->setId( EDITOR_TERRAIN_ID );
scene->addObject( obj );
if ( character ) {
if ( character == MARIO_ID ) {
scene->addObject( createMario(
static_cast< LandType::Value >( character_type ),
renderer, i, j ) );
}
}
}
}
if(objects.size() < 18) {
objects.resize(18);
if ( objects.size() < 18 ) {
objects.resize( 18 );
}
}
// tuple - world object type, object, world character type, character, modifier type, modifier data
void saveMap(const std::string &file, std::vector<mapColumnType> &objects) {
// tuple - world object type, object, world character type, character, modifier
// type, modifier data
void saveMap( const std::string &file, std::vector< mapColumnType > &objects ) {
std::ofstream output_file;
output_file.open(file, std::ios::out | std::ios::binary);
output_file.open( file, std::ios::out | std::ios::binary );
uint16_t cols = objects.size();
output_file.write((char*)&cols, sizeof(uint16_t)/sizeof(char));
for(auto &col : objects) {
for(int i = 0; i < 16; i++) {
output_file.write( ( char * )&cols, sizeof( uint16_t ) / sizeof( char ) );
for ( auto &col : objects ) {
for ( int i = 0; i < 16; i++ ) {
auto &obj = col[i];
uint16_t wide_type = std::get<0>(obj);
wide_type = wide_type<<12;
uint16_t write_num = (0x0FFF & std::get<1>(obj)) | wide_type;
// 3 becuase character type can be 0 (overworld), 4 because modifier data can be 0 (breakable)
if(std::get<3>(obj) || std::get<4>(obj)) {
uint16_t wide_type = std::get< 0 >( obj );
wide_type = wide_type << 12;
uint16_t write_num = ( 0x0FFF & std::get< 1 >( obj ) ) | wide_type;
// 3 becuase character type can be 0 (overworld), 4 because modifier
// data can be 0 (breakable)
if ( std::get< 3 >( obj ) || std::get< 4 >( obj ) ) {
write_num |= 0x8000;
}
output_file.write((char*)&write_num, sizeof(uint16_t)/sizeof(char));
output_file.write( ( char * )&write_num,
sizeof( uint16_t ) / sizeof( char ) );
uint8_t additional_data = 0;
if(std::get<3>(obj)) {
additional_data |= std::get<2>(obj)<<4;
additional_data |= std::get<3>(obj);
} else if(std::get<4>(obj)) {
additional_data |= std::get<4>(obj)<<4;
if ( std::get< 3 >( obj ) ) {
additional_data |= std::get< 2 >( obj ) << 4;
additional_data |= std::get< 3 >( obj );
} else if ( std::get< 4 >( obj ) ) {
additional_data |= std::get< 4 >( obj ) << 4;
additional_data |= 0x80;
additional_data |= std::get<5>(obj);
additional_data |= std::get< 5 >( obj );
}
if(additional_data) {
output_file.write((char*)&additional_data, sizeof(uint8_t)/sizeof(char));
if ( additional_data ) {
output_file.write( ( char * )&additional_data,
sizeof( uint8_t ) / sizeof( char ) );
}
}
}