Mario editor: added more terrain blocks

This commit is contained in:
2021-05-07 10:36:45 +02:00
parent 900382bfce
commit 85807ca962
4 changed files with 47 additions and 2 deletions
+10
View File
@@ -36,6 +36,16 @@ const SDL_Rect CLOUD_RIGHT_BOTTOM_SRC = {256,80,16,16};
const SDL_Rect CLOUD_LEFT_TOP_SRC = {222,63,16,16};
const SDL_Rect CLOUD_MIDDLE_TOP_SRC = {239,63,16,16};
const SDL_Rect CLOUD_RIGHT_TOP_SRC = {256,63,16,16};
const SDL_Rect PIPE_LEFT_BOTTOM_SRC = {103, 63, 16, 16};
const SDL_Rect PIPE_LEFT_TOP_SRC = {103, 46, 16, 16};
const SDL_Rect PIPE_RIGHT_BOTTOM_SRC = {120, 63, 16, 16};
const SDL_Rect PIPE_RIGHT_TOP_SRC = {120, 46, 16, 16};
const SDL_Rect CASTLE_LEFT_SRC = {69, 131, 16, 16};
const SDL_Rect CASTLE_RIGHT_SRC = {103, 131, 16, 16};
const SDL_Rect CASTLE_BLACK_SRC = {86, 131, 16, 16};
const SDL_Rect CASTLE_ENTRY_SRC = {86, 114, 16, 16};
const SDL_Rect CASTLE_TOWER_SRC = {69, 114, 16, 16};
const SDL_Rect CASTLE_TOWER_FILLED_SRC = {103, 114, 16, 16};
const SDLPP::Vec2D<uint64_t> OVERWORLD_SHIFT = {0, 0};
const SDLPP::Vec2D<uint64_t> UNDERWORLD_SHIFT = {274, 0};