Mario: jumping sprite + head bump colider
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@@ -17,7 +17,7 @@ public:
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virtual void custom_move( int ticks ) override;
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private:
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bool faces_right = true;
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double side_movement = 0.32;
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double side_movement = 0.39;
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double jump_movement = 1.0;
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bool jumping = false;
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bool stop_jump = false;
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