Mario editor: switching between blocks
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@@ -28,4 +28,6 @@ std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, B
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std::shared_ptr<SDLPP::RectangleRender> createTerrainBlock( uint64_t block_id, BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, int x, int y, std::shared_ptr<SDLPP::Texture> texture, bool collision = false );
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std::shared_ptr<SDLPP::RectangleRender> createMario( BlockType type, std::shared_ptr<SDLPP::Renderer> &renderer, int x, int y );
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SDL_Rect getSourceRectByID( uint64_t id, BlockType type );
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#endif
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