Mario: formatting
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+9
-5
@@ -3,20 +3,24 @@
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#include "blocks.hpp"
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#include "sprites.hpp"
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EditBox::EditBox(int x, int y, float start_x, float start_y, int map_width, int map_height, std::shared_ptr<SDLPP::Renderer> renderer) : SDLPP::RectangleRender(start_x + x*BLOCK_SIZE, start_y + y*BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer) {
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EditBox::EditBox(int x, int y, float start_x, float start_y, int map_width,
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int map_height, std::shared_ptr<SDLPP::Renderer> renderer)
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: SDLPP::RectangleRender(start_x + x * BLOCK_SIZE,
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start_y + y * BLOCK_SIZE, BLOCK_SIZE,
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BLOCK_SIZE, renderer) {
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_x = x;
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_y = y;
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setId(EDITOR_EDIT_SQUARE);
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setColiderColor("#FF00AA");
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setPermanent();
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setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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addCollision(SDLPP::RectColider(0,0,1,1));
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addCollision(SDLPP::RectColider(0, 0, 1, 1));
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}
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SDLPP::Vec2D<int> EditBox::getIndexes() const {
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return {_x, _y};
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return { _x, _y };
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}
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void EditBox::visit( SDLPP::Visitor &visitor ) {
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visitor.visit( *this );
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void EditBox::visit(SDLPP::Visitor &visitor) {
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visitor.visit(*this);
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}
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