Mario: formatting
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@@ -1,12 +1,12 @@
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#include "global_vars.hpp"
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#include "../sdlpp/sdlpp_texture.hpp"
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std::shared_ptr< SDLPP::Texture > g_terrain_texture{};
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std::shared_ptr< SDLPP::Texture > g_mario_texture{};
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std::shared_ptr< SDLPP::Texture > g_mod_texture{};
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std::shared_ptr< SDLPP::Texture > g_enemies_texture{};
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std::shared_ptr< SDLPP::Texture > g_translucent_terrain_texture{};
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std::shared_ptr< SDLPP::Texture > g_translucent_mod_texture{};
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std::shared_ptr< SDLPP::Texture > g_translucent_enemies_texture;
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std::shared_ptr< SDLPP::Scene > g_playground{};
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std::shared_ptr< SDLPP::FontConfiguration > g_text_config{};
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std::shared_ptr<SDLPP::Texture> g_terrain_texture{};
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std::shared_ptr<SDLPP::Texture> g_mario_texture{};
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std::shared_ptr<SDLPP::Texture> g_mod_texture{};
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std::shared_ptr<SDLPP::Texture> g_enemies_texture{};
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std::shared_ptr<SDLPP::Texture> g_translucent_terrain_texture{};
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std::shared_ptr<SDLPP::Texture> g_translucent_mod_texture{};
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std::shared_ptr<SDLPP::Texture> g_translucent_enemies_texture;
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std::shared_ptr<SDLPP::Scene> g_playground{};
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std::shared_ptr<SDLPP::FontConfiguration> g_text_config{};
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