Mario: formatting
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@@ -3,14 +3,14 @@
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#include "../sdlpp/sdlpp.hpp"
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extern std::shared_ptr< SDLPP::Texture > g_terrain_texture;
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extern std::shared_ptr< SDLPP::Texture > g_mario_texture;
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extern std::shared_ptr< SDLPP::Texture > g_mod_texture;
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extern std::shared_ptr< SDLPP::Texture > g_enemies_texture;
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extern std::shared_ptr< SDLPP::Texture > g_translucent_terrain_texture;
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extern std::shared_ptr< SDLPP::Texture > g_translucent_mod_texture;
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extern std::shared_ptr< SDLPP::Texture > g_translucent_enemies_texture;
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extern std::shared_ptr< SDLPP::Scene > g_playground;
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extern std::shared_ptr< SDLPP::FontConfiguration > g_text_config;
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extern std::shared_ptr<SDLPP::Texture> g_terrain_texture;
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extern std::shared_ptr<SDLPP::Texture> g_mario_texture;
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extern std::shared_ptr<SDLPP::Texture> g_mod_texture;
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extern std::shared_ptr<SDLPP::Texture> g_enemies_texture;
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extern std::shared_ptr<SDLPP::Texture> g_translucent_terrain_texture;
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extern std::shared_ptr<SDLPP::Texture> g_translucent_mod_texture;
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extern std::shared_ptr<SDLPP::Texture> g_translucent_enemies_texture;
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extern std::shared_ptr<SDLPP::Scene> g_playground;
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extern std::shared_ptr<SDLPP::FontConfiguration> g_text_config;
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#endif
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