Mario: formatting

This commit is contained in:
2021-10-18 09:08:35 +02:00
parent f3062464d2
commit 8ca70fa11e
19 changed files with 1262 additions and 1250 deletions
+9 -9
View File
@@ -3,14 +3,14 @@
#include "../sdlpp/sdlpp.hpp"
extern std::shared_ptr< SDLPP::Texture > g_terrain_texture;
extern std::shared_ptr< SDLPP::Texture > g_mario_texture;
extern std::shared_ptr< SDLPP::Texture > g_mod_texture;
extern std::shared_ptr< SDLPP::Texture > g_enemies_texture;
extern std::shared_ptr< SDLPP::Texture > g_translucent_terrain_texture;
extern std::shared_ptr< SDLPP::Texture > g_translucent_mod_texture;
extern std::shared_ptr< SDLPP::Texture > g_translucent_enemies_texture;
extern std::shared_ptr< SDLPP::Scene > g_playground;
extern std::shared_ptr< SDLPP::FontConfiguration > g_text_config;
extern std::shared_ptr<SDLPP::Texture> g_terrain_texture;
extern std::shared_ptr<SDLPP::Texture> g_mario_texture;
extern std::shared_ptr<SDLPP::Texture> g_mod_texture;
extern std::shared_ptr<SDLPP::Texture> g_enemies_texture;
extern std::shared_ptr<SDLPP::Texture> g_translucent_terrain_texture;
extern std::shared_ptr<SDLPP::Texture> g_translucent_mod_texture;
extern std::shared_ptr<SDLPP::Texture> g_translucent_enemies_texture;
extern std::shared_ptr<SDLPP::Scene> g_playground;
extern std::shared_ptr<SDLPP::FontConfiguration> g_text_config;
#endif