Mario: formatting

This commit is contained in:
2021-10-18 09:08:35 +02:00
parent f3062464d2
commit 8ca70fa11e
19 changed files with 1262 additions and 1250 deletions
+24 -25
View File
@@ -1,49 +1,48 @@
#include "mapobject.hpp"
MapObject::MapObject( uint16_t terrain_id, LandType::Value terrain_type,
uint8_t character_id, LandType::Value character_type,
uint32_t modifier_id, uint8_t modifier_data ) {
MapObject::MapObject(uint16_t terrain_id, LandType::Value terrain_type,
uint8_t character_id, LandType::Value character_type,
uint32_t modifier_id, uint8_t modifier_data) {
setTerrain(terrain_id, terrain_type);
if(character_id != 0)
if (character_id != 0)
setCharacter(character_id, character_type);
if(modifier_id != 0)
if (modifier_id != 0)
setModifier(modifier_id, modifier_data);
}
MapObject::MapObject( uint16_t terrain_id, uint8_t terrain_type,
uint8_t character_id, uint8_t character_type,
uint32_t modifier_id, uint8_t modifier_data )
: MapObject( terrain_id, static_cast< LandType::Value >( terrain_type ),
character_id,
static_cast< LandType::Value >( character_type ),
modifier_id, modifier_data ) {}
MapObject::MapObject(uint16_t terrain_id, uint8_t terrain_type,
uint8_t character_id, uint8_t character_type,
uint32_t modifier_id, uint8_t modifier_data)
: MapObject(terrain_id, static_cast<LandType::Value>(terrain_type),
character_id, static_cast<LandType::Value>(character_type),
modifier_id, modifier_data) {}
void MapObject::setTerrain( uint16_t id, LandType::Value land_type ) {
void MapObject::setTerrain(uint16_t id, LandType::Value land_type) {
terrain_id = id;
terrain_type = land_type;
}
void MapObject::setTerrain( uint16_t id, uint8_t land_type ) {
setTerrain( id, static_cast< LandType::Value >( land_type ) );
void MapObject::setTerrain(uint16_t id, uint8_t land_type) {
setTerrain(id, static_cast<LandType::Value>(land_type));
}
void MapObject::setCharacter( uint8_t id, LandType::Value land_type ) {
void MapObject::setCharacter(uint8_t id, LandType::Value land_type) {
character_id = id;
character_type = land_type;
if(hasModifier()) {
if (hasModifier()) {
modifier_id = 0;
modifier_data = 0;
}
}
void MapObject::setCharacter( uint8_t id, uint8_t land_type ) {
setCharacter( id, static_cast< LandType::Value >( land_type ) );
void MapObject::setCharacter(uint8_t id, uint8_t land_type) {
setCharacter(id, static_cast<LandType::Value>(land_type));
}
void MapObject::setModifier( uint32_t id, uint8_t data ) {
void MapObject::setModifier(uint32_t id, uint8_t data) {
modifier_id = id;
modifier_data = data;
if(hasCharacter()) {
if (hasCharacter()) {
character_id = 0;
character_type = LandType::OVERWORLD;
}
@@ -54,14 +53,14 @@ void MapObject::unsetTerrain() {
}
void MapObject::unsetModifier() {
if ( hasModifier() ) {
setModifier( 0, 0 );
if (hasModifier()) {
setModifier(0, 0);
}
}
void MapObject::unsetCharacter() {
if ( hasCharacter() ) {
setCharacter( 0, 0 );
if (hasCharacter()) {
setCharacter(0, 0);
}
}