Mario: formatting
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+24
-25
@@ -1,49 +1,48 @@
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#include "mapobject.hpp"
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MapObject::MapObject( uint16_t terrain_id, LandType::Value terrain_type,
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uint8_t character_id, LandType::Value character_type,
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uint32_t modifier_id, uint8_t modifier_data ) {
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MapObject::MapObject(uint16_t terrain_id, LandType::Value terrain_type,
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uint8_t character_id, LandType::Value character_type,
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uint32_t modifier_id, uint8_t modifier_data) {
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setTerrain(terrain_id, terrain_type);
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if(character_id != 0)
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if (character_id != 0)
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setCharacter(character_id, character_type);
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if(modifier_id != 0)
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if (modifier_id != 0)
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setModifier(modifier_id, modifier_data);
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}
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MapObject::MapObject( uint16_t terrain_id, uint8_t terrain_type,
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uint8_t character_id, uint8_t character_type,
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uint32_t modifier_id, uint8_t modifier_data )
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: MapObject( terrain_id, static_cast< LandType::Value >( terrain_type ),
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character_id,
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static_cast< LandType::Value >( character_type ),
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modifier_id, modifier_data ) {}
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MapObject::MapObject(uint16_t terrain_id, uint8_t terrain_type,
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uint8_t character_id, uint8_t character_type,
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uint32_t modifier_id, uint8_t modifier_data)
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: MapObject(terrain_id, static_cast<LandType::Value>(terrain_type),
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character_id, static_cast<LandType::Value>(character_type),
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modifier_id, modifier_data) {}
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void MapObject::setTerrain( uint16_t id, LandType::Value land_type ) {
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void MapObject::setTerrain(uint16_t id, LandType::Value land_type) {
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terrain_id = id;
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terrain_type = land_type;
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}
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void MapObject::setTerrain( uint16_t id, uint8_t land_type ) {
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setTerrain( id, static_cast< LandType::Value >( land_type ) );
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void MapObject::setTerrain(uint16_t id, uint8_t land_type) {
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setTerrain(id, static_cast<LandType::Value>(land_type));
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}
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void MapObject::setCharacter( uint8_t id, LandType::Value land_type ) {
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void MapObject::setCharacter(uint8_t id, LandType::Value land_type) {
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character_id = id;
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character_type = land_type;
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if(hasModifier()) {
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if (hasModifier()) {
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modifier_id = 0;
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modifier_data = 0;
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}
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}
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void MapObject::setCharacter( uint8_t id, uint8_t land_type ) {
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setCharacter( id, static_cast< LandType::Value >( land_type ) );
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void MapObject::setCharacter(uint8_t id, uint8_t land_type) {
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setCharacter(id, static_cast<LandType::Value>(land_type));
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}
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void MapObject::setModifier( uint32_t id, uint8_t data ) {
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void MapObject::setModifier(uint32_t id, uint8_t data) {
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modifier_id = id;
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modifier_data = data;
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if(hasCharacter()) {
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if (hasCharacter()) {
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character_id = 0;
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character_type = LandType::OVERWORLD;
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}
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@@ -54,14 +53,14 @@ void MapObject::unsetTerrain() {
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}
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void MapObject::unsetModifier() {
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if ( hasModifier() ) {
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setModifier( 0, 0 );
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if (hasModifier()) {
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setModifier(0, 0);
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}
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}
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void MapObject::unsetCharacter() {
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if ( hasCharacter() ) {
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setCharacter( 0, 0 );
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if (hasCharacter()) {
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setCharacter(0, 0);
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}
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}
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