Mario: formatting

This commit is contained in:
2021-10-18 09:08:35 +02:00
parent f3062464d2
commit 8ca70fa11e
19 changed files with 1262 additions and 1250 deletions
+66 -56
View File
@@ -4,40 +4,40 @@
#include "sprites.hpp"
#include "visitors/mario_visitor.hpp"
Mario::Mario(int x, int y, const std::shared_ptr< SDLPP::Renderer > &renderer) : MarioBlock(x, y, renderer, g_mario_texture, MARIO_STANDING_SRC) {
setAnimationFrames( MARIO_WALK_ANIM );
setId( MARIO_ID );
setAlignment( SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER );
setAnimationSpeed( 12.5 );
Mario::Mario(int x, int y, const std::shared_ptr<SDLPP::Renderer> &renderer)
: MarioBlock(x, y, renderer, g_mario_texture, MARIO_STANDING_SRC) {
setAnimationFrames(MARIO_WALK_ANIM);
setId(MARIO_ID);
setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
setAnimationSpeed(12.5);
pauseAnimation();
setMovement( 0, 0 );
setMovementSpeed( 1 );
auto bottom_detect = SDLPP::RectColider( 0.2, 1, 0.6, 0, MARIO_FLOOR_DETECT );
setMovement(0, 0);
setMovementSpeed(1);
auto bottom_detect = SDLPP::RectColider(0.2, 1, 0.6, 0, MARIO_FLOOR_DETECT);
bottom_detect.setColor("#FF0000");
bottom_detect.setOutlineColor("#FF0000");
bottom_detect.setMinHeight(1);
addCollision(bottom_detect);
addCollision(SDLPP::RectColider(0, 0.25, 0.1, 0.6, MARIO_LEFT_SIDE_DETECT));
addCollision(
SDLPP::RectColider( 0, 0.25, 0.1, 0.6, MARIO_LEFT_SIDE_DETECT ) );
addCollision(
SDLPP::RectColider( 0.9, 0.25, 0.1, 0.6, MARIO_RIGHT_SIDE_DETECT ) );
addCollision(
SDLPP::RectColider( 0, 0, 0.1, 0.1, MARIO_TOP_LEFT_DETECT ) );
addCollision(
SDLPP::RectColider( 0.9, 0, 0.1, 0.1, MARIO_TOP_LEFT_DETECT ) );
top_collision = std::make_shared<SDLPP::RectColider>( 0.5, 0, 0.2, 0.15, MARIO_TOP_DETECT );
addCollision( top_collision );
addCollision( SDLPP::RectColider( 0, 1, 1, 0.2, MARIO_ENEMY_DETECT ) );
SDLPP::RectColider(0.9, 0.25, 0.1, 0.6, MARIO_RIGHT_SIDE_DETECT));
addCollision(SDLPP::RectColider(0, 0, 0.1, 0.1, MARIO_TOP_LEFT_DETECT));
addCollision(SDLPP::RectColider(0.9, 0, 0.1, 0.1, MARIO_TOP_LEFT_DETECT));
top_collision = std::make_shared<SDLPP::RectColider>(0.5, 0, 0.2, 0.15,
MARIO_TOP_DETECT);
addCollision(top_collision);
addCollision(SDLPP::RectColider(0, 1, 1, 0.2, MARIO_ENEMY_DETECT));
setColiderColor("#FF0000");
setStatic( false );
setStatic(false);
bounce_speed *= 4;
}
Mario::Mario(const std::shared_ptr< SDLPP::Renderer > &renderer) : Mario(0, 0, renderer) {}
Mario::Mario(const std::shared_ptr<SDLPP::Renderer> &renderer)
: Mario(0, 0, renderer) {}
void Mario::walkLeft() {
if(on_ground)
if (on_ground)
resumeAnimation();
addMovement( -side_movement, 0 );
if ( getMovement().getX() < 0 && faces_right ) {
addMovement(-side_movement, 0);
if (getMovement().getX() < 0 && faces_right) {
flipHorizontally();
top_collision->setPos(0.3, 0);
updateSizeAndPosition();
@@ -46,10 +46,10 @@ void Mario::walkLeft() {
}
void Mario::walkRight() {
if(on_ground)
if (on_ground)
resumeAnimation();
addMovement( side_movement, 0 );
if ( getMovement().getX() > 0 && !faces_right ) {
addMovement(side_movement, 0);
if (getMovement().getX() > 0 && !faces_right) {
flipHorizontally();
top_collision->setPos(0.5, 0);
updateSizeAndPosition();
@@ -58,70 +58,80 @@ void Mario::walkRight() {
}
void Mario::setStanding() {
if ( getMovement().getX() == 0 ) {
if (getMovement().getX() == 0) {
pauseAnimation();
}
}
void Mario::handleVisitor(SDLPP::Visitor &visitor) {
#ifndef EDITOR
// TODO - https://web.archive.org/web/20130807122227/http://i276.photobucket.com/albums/kk21/jdaster64/smb_playerphysics.png
auto &m_visitor = dynamic_cast<MarioVisitor&>(visitor);
// TODO -
// https://web.archive.org/web/20130807122227/http://i276.photobucket.com/albums/kk21/jdaster64/smb_playerphysics.png
auto &m_visitor = dynamic_cast<MarioVisitor &>(visitor);
// handle gravity
on_ground = m_visitor.isOnGround();
if(!jumping && on_ground) {
if (!jumping && on_ground) {
resetMovementY();
setBaseRect(MARIO_STANDING_SRC);
if(getMovement().getX() != 0)
if (getMovement().getX() != 0)
resumeAnimation();
// for some reason falling of the edge causes on_ground to be true, but
// visitor ground_y is 0
if(m_visitor.getGroundY() != 0) {
if (m_visitor.getGroundY() != 0) {
setPos(getPos().getX(), m_visitor.getGroundY() - BLOCK_SIZE);
}
}
// if we just left ground gravity didn't work in custom_move
if(!on_ground && !jumping && getMovement().getY() == 0) {
addMovement(0, 2*gravity_add_falling);
if (!on_ground && !jumping && getMovement().getY() == 0) {
addMovement(0, 2 * gravity_add_falling);
}
if(m_visitor.topBlock() && getMovement().getY() < 0) {
if (m_visitor.topBlock() && getMovement().getY() < 0) {
resetMovementY();
stop_jump = true;
}
if(m_visitor.shouldBounce()) {
if (m_visitor.shouldBounce()) {
addMovement(0, -bounce_speed);
}
// make sure Mario isn't stuck inside a wall
// TODO more readable function names
if ( m_visitor.isStopped() ) {
setPos( m_visitor.getStopX(), getPos().getY());
} else if ( m_visitor.canGoLeft() != m_visitor.canGoRight() && !(on_ground && m_visitor.getMovementBlockage().getY() > getPos().getY() + BLOCK_SIZE/2) ) {
// only stop mario on ground if the block obstructs at least half of him (important for bug when mario lands from a high jump and is teleported if visitor is fired at wrong moment)
SDLPP::Vec2D<double> next_pos = { m_visitor.getMovementBlockage().getX() + (m_visitor.canGoLeft() * -1 + m_visitor.canGoRight() * 1) * BLOCK_SIZE, getPos().getY() };
if (m_visitor.isStopped()) {
setPos(m_visitor.getStopX(), getPos().getY());
} else if (m_visitor.canGoLeft() != m_visitor.canGoRight() &&
!(on_ground && m_visitor.getMovementBlockage().getY() >
getPos().getY() + BLOCK_SIZE / 2)) {
// only stop mario on ground if the block obstructs at least half of him
// (important for bug when mario lands from a high jump and is
// teleported if visitor is fired at wrong moment)
SDLPP::Vec2D<double> next_pos = {
m_visitor.getMovementBlockage().getX() +
(m_visitor.canGoLeft() * -1 + m_visitor.canGoRight() * 1) *
BLOCK_SIZE,
getPos().getY()
};
setPos(next_pos);
} else if (m_visitor.moveTop() && jumping && !stop_jump) {
auto objPos = m_visitor.getRightLeftPos();
if(objPos.getX() < getPos().getX()) {
setPos( objPos.getX() + BLOCK_SIZE, getPos().getY() );
if (objPos.getX() < getPos().getX()) {
setPos(objPos.getX() + BLOCK_SIZE, getPos().getY());
} else {
setPos( objPos.getX() - BLOCK_SIZE, getPos().getY() );
setPos(objPos.getX() - BLOCK_SIZE, getPos().getY());
}
}
if(m_visitor.hasMushroom()) {
if (m_visitor.hasMushroom()) {
setType(LandType::UNDERWORLD);
}
#endif
}
void Mario::jump() {
if(!on_ground)
if (!on_ground)
return;
jumping = true;
stop_jump = false;
max_jump = getPos().getY() - 3*BLOCK_SIZE;
min_jump = getPos().getY() - 1*BLOCK_SIZE;
slow_jump = getPos().getY() - 2*BLOCK_SIZE;
addMovement( 0, -jump_movement );
max_jump = getPos().getY() - 3 * BLOCK_SIZE;
min_jump = getPos().getY() - 1 * BLOCK_SIZE;
slow_jump = getPos().getY() - 2 * BLOCK_SIZE;
addMovement(0, -jump_movement);
ticks_till_gravity = base_gravity_ticks;
setBaseRect(MARIO_JUMP_SRC);
pauseAnimation();
@@ -131,19 +141,19 @@ void Mario::stopJump() {
stop_jump = true;
}
void Mario::custom_move( int ticks ) {
void Mario::custom_move(int ticks) {
MarioBlock::custom_move(ticks);
if(!jumping && on_ground)
if (!jumping && on_ground)
return;
if(getMovement().getY() >= 1.0625 * jump_movement)
if (getMovement().getY() >= 1.0625 * jump_movement)
return;
ticks_till_gravity -= ticks;
if(ticks_till_gravity < 0) {
if(getMovement().getY() > 0) {
if (ticks_till_gravity < 0) {
if (getMovement().getY() > 0) {
jumping = false;
addMovement(0, gravity_add_jumping);
} else {
if(stop_jump) {
if (stop_jump) {
addMovement(0, gravity_add_falling);
} else {
addMovement(0, gravity_add_jumping);