Mario: formatting
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+8
-8
@@ -7,16 +7,16 @@
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class Mario : public MarioBlock {
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public:
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Mario( int x, int y, const std::shared_ptr< SDLPP::Renderer > &renderer );
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Mario( const std::shared_ptr< SDLPP::Renderer > &renderer );
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Mario(int x, int y, const std::shared_ptr<SDLPP::Renderer> &renderer);
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Mario(const std::shared_ptr<SDLPP::Renderer> &renderer);
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void walkLeft();
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void walkRight();
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void setStanding();
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void handleVisitor( SDLPP::Visitor &visitor ) override;
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void handleVisitor(SDLPP::Visitor &visitor) override;
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void jump();
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void stopJump();
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void custom_move( int ticks ) override;
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void visit( SDLPP::Visitor &visitor ) override;
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void custom_move(int ticks) override;
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void visit(SDLPP::Visitor &visitor) override;
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private:
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bool faces_right = true;
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@@ -32,9 +32,9 @@ private:
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// gravity should be added every frame in 60fps game
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const int base_gravity_ticks = 1000 / 60;
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const double gravity_add_jumping = jump_movement / 32.0;
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const double gravity_add_falling = jump_movement / ( 64.0 / 7.0 );
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std::shared_ptr< SDLPP::RectColider > top_collision = nullptr;
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void setWorldTypeSrc( LandType::Value world ) override;
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const double gravity_add_falling = jump_movement / (64.0 / 7.0);
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std::shared_ptr<SDLPP::RectColider> top_collision = nullptr;
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void setWorldTypeSrc(LandType::Value world) override;
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};
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#endif
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