Mario: formatting
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+10
-6
@@ -3,7 +3,11 @@
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#include "blocks.hpp"
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#include "sprites.hpp"
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ToolBox::ToolBox(int x, int y, double start_x, double start_y, std::shared_ptr<SDLPP::Renderer> renderer, bool coliders) : SDLPP::RectangleRender(start_x + x*BLOCK_SIZE, start_y + y*BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE, renderer) {
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ToolBox::ToolBox(int x, int y, double start_x, double start_y,
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std::shared_ptr<SDLPP::Renderer> renderer, bool coliders)
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: SDLPP::RectangleRender(start_x + x * BLOCK_SIZE,
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start_y + y * BLOCK_SIZE, BLOCK_SIZE,
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BLOCK_SIZE, renderer) {
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_x = x;
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_y = y;
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setId(EDITOR_TOOL_ID);
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@@ -11,14 +15,14 @@ ToolBox::ToolBox(int x, int y, double start_x, double start_y, std::shared_ptr<S
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setColor("#FFFFFF88");
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setPermanent();
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setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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if(coliders)
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addCollision(SDLPP::RectColider(0,0,1,1));
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if (coliders)
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addCollision(SDLPP::RectColider(0, 0, 1, 1));
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}
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SDLPP::Vec2D<int> ToolBox::getIndexes() const {
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return {_x, _y};
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return { _x, _y };
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}
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void ToolBox::visit( SDLPP::Visitor &visitor ) {
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visitor.visit( *this );
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void ToolBox::visit(SDLPP::Visitor &visitor) {
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visitor.visit(*this);
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}
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