Tetris: use new API
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@@ -42,7 +42,7 @@ void prepareShadowColider( std::shared_ptr< SDLPP::Renderer > r ) {
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SDLPP::RectColider( 0.1, 0.01, 0.8, 0.98 ) );
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g_shadow_colider->setId( COLIDER_ID );
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g_shadow_colider->setStatic();
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g_shadow_colider->centerX();
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g_shadow_colider->setAlignment(SDLPP::OBJ_CENTER, SDLPP::OBJ_CENTER);
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}
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#ifdef _WIN32
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