Mario: add basic main menu to editor, separate scenes from main game loop
This commit is contained in:
@@ -0,0 +1,20 @@
|
||||
#ifndef EDITOR_MAIN_HPP
|
||||
#define EDITOR_MAIN_HPP
|
||||
|
||||
#include "../../sdlpp/sdlpp_scene.hpp"
|
||||
#include <functional>
|
||||
|
||||
struct SceneStruct {
|
||||
std::shared_ptr<SDLPP::Scene> scene;
|
||||
std::function<void(std::shared_ptr<SDLPP::Scene>&)> doInput;
|
||||
std::function<void(std::shared_ptr<SDLPP::Scene>&)> additionalRender;
|
||||
};
|
||||
|
||||
extern std::mutex render_mutex;
|
||||
extern std::vector<SceneStruct> game_scenes;
|
||||
|
||||
SceneStruct createEditorScene(std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
SceneStruct createEditorMainMenuScene(std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
SceneStruct createEditorFileChoiceScene(std::shared_ptr<SDLPP::Renderer> &renderer);
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user