Mario: simple jump
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+3
-1
@@ -35,6 +35,7 @@ void handleKeyDown( SDL_Keycode key, SDLPP::Scene &scene ) {
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break;
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case SDLK_SPACE:
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case SDLK_w:
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mario->jump();
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break;
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case SDLK_s:
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break;
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@@ -54,8 +55,9 @@ void handleKeyUp( SDL_Keycode key ) {
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case SDLK_d:
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mario->walkLeft();
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break;
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case SDLK_SPACE:
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case SDLK_w:
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case SDLK_s:
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mario->stopJump();
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default:
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break;
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}
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